Player Matchup

Loki
Loki
 
Loki
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Firumox123
Anhur
Level 28
God Stats
3W - 2L
1,205 SR
Queue Stats
231W - 219L
1,493 Elo+
Solo
Vulcan
Vulcan
Gorosandblood
Vulcan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 103L
1,470 Elo+
Solo
Cliodhna
Cliodhna
Renzo567
Cliodhna
Level 3
God Stats
9W - 9L
1,747 SR
Queue Stats
15W - 15L
1,696 Elo+
Party 1
Ymir
Ymir
rabodetoro
Ymir
Level 28
God Stats
1W - 2L
1,212 SR
Queue Stats
38W - 27L
1,548 Elo+
Solo
Team Averages
Level 21
1,433 SR
1,542 Elo+

VS

Team Averages
Level 8
1,457 SR
1,429 Elo+
Ymir
Ymir
 
Ymir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Shyryn775
Hachiman
Level 2
God Stats
1W - 3L
1,286 SR
Queue Stats
1W - 3L
1,282 Elo+
Party 2
Jing Wei
Jing Wei
Spajroo
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,362 Elo+
Party 2
Nemesis
Nemesis
Strezzy
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
poumpideur
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
12 / 0 / 15
10,713
595
10,790
9,871
6,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
17
18 / 3 / 12
11,522
640
18,956
13,864
6,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
10 / 0 / 18
10,437
580
23,971
9,639
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Renzo567
Cliodhna
15
15 / 2 / 13
10,167
565
14,843
10,553
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 27
9,710
539
5,502
19,208
26,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 7 / 2
8,263
459
3,601
20,739
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Shyryn775
Hachiman
12
1 / 13 / 2
8,044
447
4,793
14,560
2,569
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Spajroo
Jing Wei
11
1 / 14 / 0
7,174
399
5,491
19,329
3,542
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Strezzy
Nemesis
11
1 / 8 / 2
7,318
407
4,589
15,172
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
poumpideur
Bellona
8
1 / 15 / 0
6,325
351
2,791
22,465
11,208
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
11
57
Kills
5
6
Deaths
57
85
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
12
0
15
19.5
L
Ymir
 
Ymir
1
7
2
0.29
W
Anhur
18
3
12
8
W
10
0
18
19
W
Cliodhna
Renzo567
Cliodhna
15
2
13
10.75
L
Hachiman
Shyryn775
Hachiman
1
13
2
0.15
L
Jing Wei
Spajroo
Jing Wei
1
14
0
0.07
L
Nemesis
Strezzy
Nemesis
1
8
2
0.25
L
Bellona
poumpideur
Bellona
1
15
0
0.07
W
2
1
27
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,062
Damage
21,265
63,135
Taken
92,265
47,476
Mitigated
29,992
21,301
Healing
11,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,790
2,168
0
4,223
9,871
6,499
1,227
202
9,669
0
48,388
L
Ymir
 
Ymir
3,601
62
0
3,627
20,739
9,125
0
10,952
9,364
24,981
0
W
Anhur
18,956
12,302
0
5,406
13,864
6,157
5,126
691
13,173
0
77,354
W
23,971
6,060
381
4,729
9,639
4,146
186
502
9,137
66,637
0
W
Cliodhna
Renzo567
Cliodhna
14,843
1,198
0
2,443
10,553
3,928
801
1,691
8,862
0
57,755
L
Hachiman
Shyryn775
Hachiman
4,793
3,272
0
1,135
14,560
2,569
0
2,953
11,436
0
30,374
L
Jing Wei
Spajroo
Jing Wei
5,491
3,944
78
2,209
19,329
3,542
0
5,271
13,813
0
30,269
L
Nemesis
Strezzy
Nemesis
4,589
1,581
0
3,295
15,172
3,548
0
3,992
10,978
0
38,278
L
Bellona
poumpideur
Bellona
2,791
637
0
970
22,465
11,208
0
6,659
15,187
536
8,597
W
5,502
1,166
493
3,626
19,208
26,746
88
1,063
18,145
19,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,549
Gold Earned
37,124
414
Minions Killed
201
0
Camps Cleared
0
1,821,315
Distance Traveled
1,465,953
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,713
595
95
5
0
386,865
4
L
Ymir
8,263
459
36
2
0
296,406
3
W
Anhur
11,522
640
117
7
0
276,884
4
W
Vulcan
10,437
580
99
6
0
394,593
0
W
Cliodhna
10,167
565
75
4
0
405,792
5
L
Hachiman
8,044
447
34
2
0
297,542
4
L
Jing Wei
7,174
399
50
3
0
301,348
2
L
Nemesis
7,318
407
65
4
0
320,774
2
L
Bellona
6,325
351
16
1
0
249,883
1
W
Ymir
9,710
539
28
2
0
357,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role