Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Astaroth998
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,581 Elo+
Party 1
Chaac
Chaac
CarnageRampage
Chaac
Level 147
God Stats
39W - 30L
1,647 SR
Queue Stats
382W - 410L
1,603 Elo+
Solo
Janus
Janus
Menua
Janus
Level 159
God Stats
0W - 2L
1,314 SR
Queue Stats
136W - 141L
1,570 Elo+
Party 1
Anhur
Anhur
x3piicRasmusZ
Anhur
Level 147
God Stats
0W - 4L
1,569 SR
Queue Stats
81W - 87L
1,486 Elo+
Solo
Team Averages
Level 147
1,506 SR
1,548 Elo+

VS

Team Averages
Level 151
1,487 SR
1,539 Elo+
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Paddingtoñ
Hou Yi
Level 155
God Stats
18W - 22L
1,555 SR
Queue Stats
442W - 506L
1,544 Elo+
Solo
Horus
Horus
Pochatok
Horus
Level 160
God Stats
11W - 24L
1,286 SR
Queue Stats
295W - 341L
1,551 Elo+
Solo
Ra
Ra
Yugidog
Ra
Level 126
God Stats
3W - 1L
1,596 SR
Queue Stats
72W - 45L
1,612 Elo+
Party 2
Geb
Geb
jigku
Geb
Level 157
God Stats
6W - 1L
1,500 SR
Queue Stats
48W - 27L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 2 / 1
5,843
584
4,839
4,986
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 5 / 1
6,099
610
4,199
9,450
2,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 0
5,943
594
4,802
5,980
3,221
Janus
Menua
Janus
12
0 / 6 / 1
6,319
632
7,166
9,719
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 0 / 1
6,687
669
3,266
4,551
1,392
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
10 / 0 / 4
9,847
985
16,250
7,866
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
14
2 / 0 / 5
8,005
801
5,100
2,850
1,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Pochatok
Horus
13
1 / 0 / 9
8,376
838
3,556
7,820
7,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 2 / 4
7,039
704
2,604
7,053
2,916
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
jigku
Geb
13
2 / 0 / 6
8,257
826
1,979
10,031
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
15
15
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
1
0.25
W
Bastet
 
Bastet
10
0
4
12
L
1
5
1
0.3
L
1
2
0
0.5
L
Janus
Menua
Janus
0
6
1
0.08
W
Hou Yi
2
0
5
4.5
W
Horus
Pochatok
Horus
1
0
9
5.5
W
0
2
4
1
W
Geb
jigku
Geb
2
0
6
5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,272
Damage
29,489
34,686
Taken
35,620
9,520
Mitigated
24,520
3,774
Healing
18,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,839
216
58
781
4,986
822
0
119
4,697
17,999
0
W
Bastet
 
Bastet
16,250
2,725
0
3,440
7,866
4,890
389
2,835
4,935
0
33,980
L
4,199
606
0
502
9,450
2,211
1
1,269
7,813
0
12,519
L
4,802
708
0
895
5,980
3,221
0
1,336
4,601
0
12,565
L
Janus
Menua
Janus
7,166
750
0
360
9,719
1,874
0
1,515
7,852
21,673
0
W
Hou Yi
5,100
836
0
397
2,850
1,240
3,660
904
1,878
0
30,748
W
Horus
Pochatok
Horus
3,556
1,396
5,212
5,521
7,820
7,527
95
2,326
5,362
0
7,657
W
2,604
221
773
1,680
7,053
2,916
1,040
2,049
4,822
30,780
0
W
Geb
jigku
Geb
1,979
237
0
1,690
10,031
7,947
151
3,421
6,308
13,520
0
L
3,266
2,031
0
1,178
4,551
1,392
0
552
3,911
0
25,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,891
Gold Earned
41,524
204
Minions Killed
228
5
Camps Cleared
10
815,672
Distance Traveled
989,499
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,843
584
34
3
0
186,924
0
W
Bastet
9,847
985
54
5
4
231,916
1
L
Pele
6,099
610
25
3
0
185,905
2
L
Chaac
5,943
594
20
2
1
99,347
2
L
Janus
6,319
632
52
5
3
169,471
3
W
Hou Yi
8,005
801
70
7
2
178,930
3
W
Horus
8,376
838
6
1
0
217,767
9
W
Ra
7,039
704
78
8
2
176,583
0
W
Geb
8,257
826
20
2
2
184,303
1
L
Anhur
6,687
669
73
7
1
174,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role