Player Matchup

Fenrir
Fenrir
BratRPG
Fenrir
Level 60
God Stats
1W - 4L
1,271 SR
Queue Stats
131W - 159L
1,358 Elo+
Solo
Chang'e
Chang'e
NBT DRAGO
Chang'e
Level 104
God Stats
2W - 2L
1,413 SR
Queue Stats
391W - 392L
1,392 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Naughty9
Morgan Le Fay
Level 148
God Stats
1W - 3L
1,512 SR
Queue Stats
38W - 33L
1,431 Elo+
Solo
Jing Wei
Jing Wei
PHzinUwU
Jing Wei
Level 101
God Stats
3W - 4L
1,345 SR
Queue Stats
150W - 180L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
l pK l Fatted
Gilgamesh
Level 60
God Stats
26W - 24L
1,423 SR
Queue Stats
111W - 149L
1,392 Elo+
Party 1
Team Averages
Level 95
1,393 SR
1,394 Elo+

VS

Team Averages
Level 81
1,479 SR
1,410 Elo+
Athena
Athena
Dispirxxted
Athena
Level 64
God Stats
3W - 2L
1,191 SR
Queue Stats
173W - 168L
1,450 Elo+
Solo
Nu Wa
Nu Wa
FeatherRock_5
Nu Wa
Level 88
God Stats
6W - 1L
1,763 SR
Queue Stats
247W - 258L
1,432 Elo+
Solo
Bastet
Bastet
NauticalSun60
Bastet
Level 87
God Stats
9W - 3L
1,580 SR
Queue Stats
70W - 66L
1,381 Elo+
Solo
Neith
Neith
SheLuvJamil4x
Neith
Level 62
God Stats
9W - 8L
1,480 SR
Queue Stats
137W - 155L
1,416 Elo+
Solo
Achilles
Achilles
brybtw
Achilles
Level 106
God Stats
4W - 6L
1,382 SR
Queue Stats
452W - 440L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BratRPG
Fenrir
10
4 / 4 / 3
6,654
512
6,674
10,012
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
NBT DRAGO
Chang'e
10
1 / 4 / 1
6,243
480
4,926
7,883
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Naughty9
Morgan Le Fay
11
4 / 3 / 2
6,815
524
7,404
8,234
2,801
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
PHzinUwU
Jing Wei
9
1 / 7 / 2
5,970
459
6,038
10,632
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
l pK l Fatted
Gilgamesh
8
2 / 3 / 1
5,591
430
4,057
9,584
4,871
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
3 / 3 / 5
6,735
518
4,508
11,192
5,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 3 / 3
7,383
568
6,167
7,390
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 4 / 3
6,806
524
4,535
8,528
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 2 / 3
6,721
517
7,442
8,490
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Achilles
brybtw
Achilles
12
6 / 0 / 5
7,854
604
8,449
9,755
9,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
12
Kills
20
21
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BratRPG
Fenrir
4
4
3
1.38
W
Athena
3
3
5
1.83
W
3
3
3
1.5
L
Chang'e
NBT DRAGO
Chang'e
1
4
1
0.38
L
Morgan Le Fay
Naughty9
Morgan Le Fay
4
3
2
1.67
W
3
4
3
1.13
L
Jing Wei
PHzinUwU
Jing Wei
1
7
2
0.29
W
5
2
3
3.25
W
Achilles
brybtw
Achilles
6
0
5
8.5
L
Gilgamesh
l pK l Fatted
Gilgamesh
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,099
Damage
31,101
46,345
Taken
45,355
15,360
Mitigated
22,731
7,628
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BratRPG
Fenrir
6,674
2,118
0
222
10,012
3,193
0
1,266
8,653
0
36,975
W
Athena
4,508
1,779
1,673
2,222
11,192
5,887
127
2,543
8,649
19,260
0
W
6,167
856
0
1,778
7,390
2,141
692
4,212
3,178
45,210
0
L
Chang'e
NBT DRAGO
Chang'e
4,926
756
603
2,520
7,883
1,886
0
1,139
6,212
29,590
0
L
Morgan Le Fay
Naughty9
Morgan Le Fay
7,404
1,581
0
1,974
8,234
2,801
594
3,427
4,760
40,428
0
W
4,535
1,605
0
2,968
8,528
2,544
0
2,012
6,516
0
30,132
L
Jing Wei
PHzinUwU
Jing Wei
6,038
5,502
0
1,302
10,632
2,609
222
2,831
7,662
0
33,819
W
7,442
4,137
261
2,690
8,490
2,817
627
632
7,858
0
31,262
W
Achilles
brybtw
Achilles
8,449
2,126
0
2,698
9,755
9,342
0
3,093
6,662
0
32,438
L
Gilgamesh
l pK l Fatted
Gilgamesh
4,057
954
240
767
9,584
4,871
128
2,012
7,478
0
14,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,273
Gold Earned
35,499
272
Minions Killed
291
0
Camps Cleared
0
1,115,715
Distance Traveled
1,149,928
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,654
512
55
4
0
251,478
2
W
Athena
6,735
518
29
2
0
236,304
2
W
Nu Wa
7,383
568
86
7
0
234,631
2
L
Chang'e
6,243
480
58
4
0
223,320
2
L
Morgan Le Fay
6,815
524
75
6
0
207,190
0
W
Bastet
6,806
524
52
4
0
217,281
0
L
Jing Wei
5,970
459
65
5
0
217,851
3
W
Neith
6,721
517
57
4
0
213,132
0
W
Achilles
7,854
604
67
5
0
248,580
3
L
Gilgamesh
5,591
430
19
1
0
215,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role