Player Matchup

Terra
Terra
DaintyFawn52759
Terra
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 92L
1,418 Elo+
Party 1
Merlin
Merlin
Jugador90007865
Merlin
Level 86
God Stats
4W - 6L
1,360 SR
Queue Stats
88W - 100L
1,372 Elo+
Solo
Heimdallr
Heimdallr
LukASskyl3w4lk3r
Heimdallr
Level 67
God Stats
1W - 0L
1,113 SR
Queue Stats
20W - 29L
1,340 Elo+
Solo
Anubis
Anubis
Mootone
Anubis
Level 103
God Stats
5W - 11L
1,287 SR
Queue Stats
127W - 144L
1,333 Elo+
Party 1
Neith
Neith
SlaterSal
Neith
Level 61
God Stats
5W - 6L
1,139 SR
Queue Stats
96W - 104L
1,298 Elo+
Party 1
Team Averages
Level 84
1,280 SR
1,352 Elo+

VS

Team Averages
Level 111
1,489 SR
1,368 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BigBoyTrash70
Baron Samedi
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 79L
1,249 Elo+
Solo
Cthulhu
Cthulhu
RezEffect
Cthulhu
Level 145
God Stats
2W - 3L
1,545 SR
Queue Stats
312W - 316L
1,393 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheSin0Greed
Ah Muzen Cab
Level 88
God Stats
13W - 15L
1,350 SR
Queue Stats
220W - 248L
1,360 Elo+
Party 2
Ao Kuang
Ao Kuang
xxSantiago06
Ao Kuang
Level 88
God Stats
5W - 5L
1,553 SR
Queue Stats
516W - 571L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
11,789
513
5,528
20,763
28,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
7 / 3 / 12
13,471
586
18,051
16,680
7,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
18
3 / 3 / 3
11,389
495
9,375
15,947
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Mootone
Anubis
20
14 / 2 / 8
13,583
591
18,402
19,262
10,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SlaterSal
Neith
20
1 / 0 / 4
13,507
587
11,273
13,163
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
1 / 2 / 2
13,038
567
12,739
25,006
24,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
BigBoyTrash70
Baron Samedi
18
2 / 10 / 5
11,617
505
8,718
18,774
6,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RezEffect
Cthulhu
15
3 / 4 / 1
9,796
426
9,119
22,605
26,903
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
TheSin0Greed
Ah Muzen Cab
17
2 / 6 / 6
11,454
498
16,655
16,297
4,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
xxSantiago06
Ao Kuang
11
2 / 6 / 1
9,320
405
4,693
9,147
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
27
Kills
10
10
Deaths
28
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
2
1
L
Baron Samedi
BigBoyTrash70
Baron Samedi
2
10
5
0.45
W
2
2
8
3
W
7
3
12
4.33
W
Heimdallr
3
3
3
1.5
W
Anubis
Mootone
Anubis
14
2
8
9
L
Cthulhu
RezEffect
Cthulhu
3
4
1
0.88
W
Neith
SlaterSal
Neith
1
0
4
3
L
Ah Muzen Cab
TheSin0Greed
Ah Muzen Cab
2
6
6
0.83
L
Ao Kuang
xxSantiago06
Ao Kuang
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,629
Damage
51,924
85,815
Taken
91,829
60,839
Mitigated
65,509
38,158
Healing
21,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,739
948
0
9,818
25,006
24,028
98
5,616
19,263
61
109,469
L
Baron Samedi
BigBoyTrash70
Baron Samedi
8,718
403
94
4,290
18,774
6,872
0
12,931
5,382
60,288
0
W
5,528
1,103
4,485
6,395
20,763
28,224
762
4,086
16,509
41,352
0
W
18,051
1,030
942
7,392
16,680
7,203
3,739
7,053
9,330
88,331
0
W
Heimdallr
9,375
4,466
0
2,771
15,947
7,037
2,588
4,267
11,680
0
80,338
W
Anubis
Mootone
Anubis
18,402
829
0
10,429
19,262
10,878
2,429
4,858
14,233
99,384
0
L
Cthulhu
RezEffect
Cthulhu
9,119
546
608
1,020
22,605
26,903
477
8,934
13,337
47,587
0
W
Neith
SlaterSal
Neith
11,273
6,221
0
5,744
13,163
7,497
6,600
1,690
11,439
0
113,439
L
Ah Muzen Cab
TheSin0Greed
Ah Muzen Cab
16,655
3,690
1,155
2,242
16,297
4,863
3,034
8,819
7,426
0
72,594
L
Ao Kuang
xxSantiago06
Ao Kuang
4,693
842
0
2,721
9,147
2,843
0
4,792
4,209
29,954
8,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,739
Gold Earned
55,225
705
Minions Killed
597
0
Camps Cleared
0
2,005,418
Distance Traveled
1,917,567
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,038
567
202
9
0
413,637
2
L
Baron Samedi
11,617
505
110
5
0
381,328
2
W
Terra
11,789
513
63
3
0
460,220
0
W
Merlin
13,471
586
169
7
0
390,243
2
W
Heimdallr
11,389
495
146
6
0
377,429
1
W
Anubis
13,583
591
130
6
0
396,364
2
L
Cthulhu
9,796
426
80
3
0
429,927
4
W
Neith
13,507
587
197
9
0
381,162
0
L
Ah Muzen Cab
11,454
498
127
6
0
447,087
6
L
Ao Kuang
9,320
405
78
3
0
245,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role