Player Matchup

Ymir
Ymir
MyWoodWood
Ymir
Level 48
God Stats
1W - 5L
1,427 SR
Queue Stats
142W - 160L
1,458 Elo+
Party 2
Ah Puch
Ah Puch
Nebulosity01
Ah Puch
Level 80
God Stats
2W - 5L
1,828 SR
Queue Stats
115W - 126L
1,521 Elo+
Party 2
Thanatos
Thanatos
Pa1n1
Thanatos
Level 25
God Stats
15W - 19L
1,478 SR
Queue Stats
23W - 32L
1,438 Elo+
Party 3
Sol
Sol
SoulDesk
Sol
Level 44
God Stats
8W - 12L
1,488 SR
Queue Stats
55W - 62L
1,385 Elo+
Solo
Sylvanus
Sylvanus
КармаТвоя
Sylvanus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,507 Elo+
Party 3
Team Averages
Level 52
1,544 SR
1,462 Elo+

VS

Team Averages
Level 52
1,424 SR
1,548 Elo+
Mercury
Mercury
HeavenlyRaven
Mercury
Level 28
God Stats
2W - 2L
1,549 SR
Queue Stats
24W - 18L
1,551 Elo+
Party 1
Achilles
Achilles
MatticusRemonus
Achilles
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,475 Elo+
Solo
Janus
Janus
ParadiesJung
Janus
Level 100
God Stats
1W - 0L
1,126 SR
Queue Stats
4W - 0L
1,774 Elo+
Party 1
Thanatos
Thanatos
Rivendayl
Thanatos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,452 Elo+
Solo
Athena
Athena
TheRealGreckoe
Athena
Level 44
God Stats
7W - 7L
1,443 SR
Queue Stats
35W - 38L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,842
372
807
2,634
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
Nebulosity01
Ah Puch
9
0 / 2 / 1
5,957
458
2,089
3,833
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Pa1n1
Thanatos
11
2 / 7 / 1
6,621
509
2,142
10,182
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
5 / 4 / 4
7,314
563
8,974
7,629
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 4 / 4
7,029
541
6,713
10,466
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
9 / 1 / 4
8,344
642
8,541
8,399
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
12
4 / 1 / 7
7,479
575
6,294
8,029
7,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 5
6,813
524
4,138
6,417
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thanatos
Rivendayl
Thanatos
11
1 / 6 / 1
6,517
501
2,378
8,108
2,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
2 / 1 / 8
7,155
550
2,984
8,829
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
11
Kills
17
18
Deaths
11
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
9
1
4
11
W
Achilles
4
1
7
7.5
L
0
1
0
0
L
Ah Puch
Nebulosity01
Ah Puch
0
2
1
0.25
L
Thanatos
Pa1n1
Thanatos
2
7
1
0.36
W
1
2
5
1.75
W
Thanatos
Rivendayl
Thanatos
1
6
1
0.25
L
5
4
4
1.75
W
2
1
8
6
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,725
Damage
24,335
34,744
Taken
39,782
20,040
Mitigated
21,041
12,859
Healing
15,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
8,541
5,063
0
2,647
8,399
2,622
1,227
3,778
4,621
0
41,884
W
Achilles
6,294
1,343
0
1,892
8,029
7,212
1,061
2,536
5,493
5,631
30,286
L
807
275
0
818
2,634
1,017
0
0
2,413
8,908
868
L
Ah Puch
Nebulosity01
Ah Puch
2,089
132
0
1,060
3,833
1,265
0
1,954
1,879
27,799
0
L
Thanatos
Pa1n1
Thanatos
2,142
789
0
4,191
10,182
3,859
0
756
9,256
0
31,202
W
4,138
624
0
1,493
6,417
1,952
480
3,425
2,992
42,187
0
W
Thanatos
Rivendayl
Thanatos
2,378
836
0
5,370
8,108
2,390
204
3,568
4,540
0
34,682
L
8,974
3,028
0
1,968
7,629
3,322
603
1,151
6,431
32,327
4,699
W
2,984
988
804
3,670
8,829
6,865
405
4,389
4,440
22,645
0
L
6,713
1,046
1,029
3,793
10,466
10,577
264
4,291
5,991
17,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,763
Gold Earned
36,308
231
Minions Killed
354
0
Camps Cleared
0
1,040,659
Distance Traveled
1,354,947
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,344
642
81
6
0
312,233
2
W
Achilles
7,479
575
82
6
0
271,095
4
L
Ymir
4,842
372
24
2
0
188,905
0
L
Ah Puch
5,957
458
59
5
0
157,268
5
L
Thanatos
6,621
509
66
5
0
252,782
1
W
Janus
6,813
524
89
7
0
258,107
4
W
Thanatos
6,517
501
59
5
0
236,786
3
L
Sol
7,314
563
65
5
0
223,060
5
W
Athena
7,155
550
43
3
0
276,726
5
L
Sylvanus
7,029
541
17
1
0
218,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role