Player Matchup

Kukulkan
Kukulkan
Estilen
Kukulkan
Level 98
God Stats
1W - 0L
1,715 SR
Queue Stats
164W - 129L
1,498 Elo+
Party 1
Skadi
Skadi
Paragonknight
Skadi
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Chaac
Chaac
SakuraOnSwitch
Chaac
Level 97
God Stats
27W - 20L
1,588 SR
Queue Stats
229W - 203L
1,449 Elo+
Party 1
Team Averages
Level 71
1,601 SR
1,482 Elo+

VS

Team Averages
Level 28
1,402 SR
1,363 Elo+
Neith
Neith
Amischlemi
Neith
Level 26
God Stats
16W - 31L
1,412 SR
Queue Stats
30W - 53L
1,288 Elo+
Party 2
Cthulhu
Cthulhu
CommanderPony
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,097 Elo+
Party 2
Pele
Pele
Ultimatevenom73
Pele
Level 36
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 1L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Estilen
Kukulkan
16
12 / 1 / 6
11,486
820
23,134
6,208
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 12
9,420
673
9,867
8,225
2,849
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 2 / 11
10,705
765
15,124
14,766
20,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 4 / 2
9,215
658
9,051
16,233
5,909
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
11
1 / 6 / 4
8,697
621
5,682
19,422
15,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 9 / 4
8,360
597
5,558
17,812
10,401
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
19
Kills
6
7
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
4
4
2
1.25
L
Cthulhu
1
6
4
0.5
W
Kukulkan
Estilen
Kukulkan
12
1
6
15
W
1
4
12
1.75
W
6
2
11
5.75
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,125
Damage
20,291
29,199
Taken
53,467
26,010
Mitigated
31,736
7,735
Healing
6,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,051
3,362
484
3,244
16,233
5,909
0
7,219
8,662
0
29,342
L
Cthulhu
5,682
433
429
1,841
19,422
15,426
0
9,060
9,828
16,801
0
W
Kukulkan
Estilen
Kukulkan
23,134
1,602
0
586
6,208
2,429
1,182
1,788
4,420
56,972
0
W
9,867
2,580
0
661
8,225
2,849
1,158
1,761
6,464
0
28,261
W
15,124
2,076
0
6,488
14,766
20,732
391
2,707
12,059
0
40,183
L
5,558
1,684
0
767
17,812
10,401
0
7,051
10,268
0
21,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,611
Gold Earned
26,272
169
Minions Killed
106
6
Camps Cleared
1
682,548
Distance Traveled
688,467
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,215
658
47
3
1
244,158
0
L
Cthulhu
8,697
621
33
2
0
235,962
0
W
Kukulkan
11,486
820
70
5
2
225,964
1
W
Skadi
9,420
673
43
3
1
218,736
0
W
Chaac
10,705
765
56
4
3
237,848
2
L
Pele
8,360
597
26
2
0
208,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role