Player Matchup

Sol
Sol
Alccccccc
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,295 Elo+
Party 1
Bakasura
Bakasura
FATSALI26
Bakasura
Level 11
God Stats
1W - 1L
1,796 SR
Queue Stats
9W - 9L
1,392 Elo+
Solo
Medusa
Medusa
Tenneta
Medusa
Level 9
God Stats
1W - 3L
1,463 SR
Queue Stats
6W - 12L
1,333 Elo+
Party 1
Ares
Ares
maozibisi
Ares
Level 3
God Stats
1W - 2L
1,463 SR
Queue Stats
2W - 5L
1,295 Elo+
Party 1
Odin
Odin
myshateshoes
Odin
Level 29
God Stats
7W - 8L
1,403 SR
Queue Stats
22W - 29L
1,516 Elo+
Party 1
Team Averages
Level 11
1,525 SR
1,366 Elo+

VS

Team Averages
Level 16
1,361 SR
1,369 Elo+
Kukulkan
Kukulkan
DrDonald
Kukulkan
Level 27
God Stats
2W - 1L
1,387 SR
Queue Stats
33W - 21L
1,309 Elo+
Party 2
Cliodhna
Cliodhna
KingScale8
Cliodhna
Level 2
God Stats
5W - 8L
1,136 SR
Queue Stats
9W - 12L
1,397 Elo+
Solo
Nemesis
Nemesis
Senpiea
Nemesis
Level 11
God Stats
3W - 0L
1,503 SR
Queue Stats
20W - 16L
1,330 Elo+
Party 2
Fafnir
Fafnir
Timmymiam
Fafnir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,404 Elo+
Party 3
Medusa
Medusa
groporquicos
Medusa
Level 18
God Stats
1W - 2L
1,276 SR
Queue Stats
39W - 48L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
7,093
546
3,820
6,374
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
FATSALI26
Bakasura
10
2 / 3 / 3
6,500
500
2,822
9,047
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Tenneta
Medusa
8
3 / 3 / 2
5,858
451
5,509
6,442
1,895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
9
2 / 4 / 2
6,102
469
2,967
10,110
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 4 / 0
6,911
532
4,695
9,234
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrDonald
Kukulkan
10
2 / 3 / 2
6,661
512
7,159
5,874
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
KingScale8
Cliodhna
15
8 / 0 / 5
8,859
681
8,515
8,293
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Senpiea
Nemesis
12
1 / 4 / 7
6,914
532
3,776
7,343
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
Timmymiam
Fafnir
10
5 / 2 / 3
7,539
580
3,499
7,992
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
10
1 / 4 / 3
6,130
472
4,836
6,650
2,142
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
13
Kills
17
17
Deaths
13
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Kukulkan
DrDonald
Kukulkan
2
3
2
1
L
Bakasura
FATSALI26
Bakasura
2
3
3
1.17
W
Cliodhna
KingScale8
Cliodhna
8
0
5
10.5
W
Nemesis
Senpiea
Nemesis
1
4
7
1.13
L
Medusa
Tenneta
Medusa
3
3
2
1.33
W
Fafnir
Timmymiam
Fafnir
5
2
3
3.25
W
Medusa
1
4
3
0.63
L
Ares
2
4
2
0.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,813
Damage
27,785
41,207
Taken
36,152
21,800
Mitigated
18,689
7,821
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,820
1,431
0
1,658
6,374
2,556
333
670
5,704
25,796
3,914
W
Kukulkan
DrDonald
Kukulkan
7,159
1,135
0
990
5,874
2,066
533
1,002
4,425
28,498
0
L
Bakasura
FATSALI26
Bakasura
2,822
2,327
0
2,487
9,047
3,381
0
1,523
7,524
0
23,891
W
Cliodhna
KingScale8
Cliodhna
8,515
761
0
4,728
8,293
3,231
0
1,187
7,017
0
66,057
W
Nemesis
Senpiea
Nemesis
3,776
1,639
0
1,289
7,343
2,841
1,323
1,892
5,352
0
26,814
L
Medusa
Tenneta
Medusa
5,509
2,836
0
940
6,442
1,895
0
2,459
3,983
0
26,172
W
Fafnir
Timmymiam
Fafnir
3,499
1,399
0
1,229
7,992
8,409
442
1,437
6,484
12,117
0
W
Medusa
4,836
1,770
0
879
6,650
2,142
366
1,532
5,115
0
37,935
L
Ares
2,967
569
0
1,358
10,110
6,413
0
2,487
7,623
9,067
0
L
4,695
998
0
1,378
9,234
7,555
0
3,788
5,446
2,608
27,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,464
Gold Earned
36,103
246
Minions Killed
336
0
Camps Cleared
0
1,221,081
Distance Traveled
1,258,200
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,093
546
71
5
0
235,132
3
W
Kukulkan
6,661
512
66
5
0
247,542
3
L
Bakasura
6,500
500
60
5
0
251,662
1
W
Cliodhna
8,859
681
119
9
0
303,136
6
W
Nemesis
6,914
532
60
5
0
237,314
1
L
Medusa
5,858
451
41
3
0
237,406
2
W
Fafnir
7,539
580
20
2
0
235,785
3
W
Medusa
6,130
472
71
5
0
234,423
1
L
Ares
6,102
469
18
1
0
258,412
4
L
Odin
6,911
532
56
4
0
238,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role