Player Matchup

Cliodhna
Cliodhna
Illuminated81
Cliodhna
Level 28
God Stats
4W - 7L
1,406 SR
Queue Stats
8W - 8L
1,413 Elo+
Solo
Charybdis
Charybdis
L177leM4n
Charybdis
Level 18
God Stats
10W - 8L
1,572 SR
Queue Stats
36W - 35L
1,473 Elo+
Solo
Loki
Loki
RobiNhooDrus
Loki
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 6L
1,716 Elo+
Solo
Heimdallr
Heimdallr
WIHTE-_DEVIL
Heimdallr
Level 13
God Stats
2W - 2L
1,256 SR
Queue Stats
43W - 34L
1,539 Elo+
Solo
Susano
Susano
beciapawel3
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,640 Elo+
Solo
Team Averages
Level 14
1,447 SR
1,556 Elo+

VS

Team Averages
Level 20
1,494 SR
1,427 Elo+
Ares
Ares
Fanat_Haski
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,159 Elo+
Solo
Loki
Loki
PsichiiK__21
Loki
Level 12
God Stats
11W - 8L
1,617 SR
Queue Stats
12W - 9L
1,466 Elo+
Solo
Susano
Susano
YouGotBamfed1
Susano
Level 28
God Stats
1W - 3L
1,242 SR
Queue Stats
111W - 114L
1,530 Elo+
Solo
Merlin
Merlin
andre_mn10
Merlin
Level 24
God Stats
2W - 2L
1,430 SR
Queue Stats
44W - 35L
1,494 Elo+
Solo
Kumbhakarna
Kumbhakarna
bestiaa19
Kumbhakarna
Level 29
God Stats
11W - 4L
1,683 SR
Queue Stats
77W - 81L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Illuminated81
Cliodhna
20
14 / 6 / 1
13,634
620
26,611
20,260
7,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Charybdis
L177leM4n
Charybdis
17
0 / 7 / 2
10,571
481
10,177
15,993
4,941
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 9 / 2
8,468
385
2,407
12,790
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
WIHTE-_DEVIL
Heimdallr
15
2 / 10 / 2
9,545
434
10,976
22,355
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
9
0 / 11 / 3
6,981
317
1,803
10,436
2,476
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
9,877
449
4,195
17,518
14,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
14 / 2 / 4
12,275
558
15,611
15,847
7,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 4 / 6
12,960
589
13,596
14,913
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
andre_mn10
Merlin
20
11 / 5 / 6
13,274
603
17,555
16,238
6,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
bestiaa19
Kumbhakarna
15
2 / 0 / 7
10,212
464
4,889
14,616
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
18
Kills
41
43
Deaths
18
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
7
3
0.5
L
Cliodhna
Illuminated81
Cliodhna
14
6
1
2.42
L
Charybdis
L177leM4n
Charybdis
0
7
2
0.14
W
14
2
4
8
L
2
9
2
0.33
L
Heimdallr
WIHTE-_DEVIL
Heimdallr
2
10
2
0.3
W
12
4
6
3.75
W
Merlin
andre_mn10
Merlin
11
5
6
2.8
L
Susano
0
11
3
0.14
W
Kumbhakarna
bestiaa19
Kumbhakarna
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,974
Damage
55,846
81,834
Taken
79,132
27,315
Mitigated
42,311
15,115
Healing
18,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,195
557
0
475
17,518
14,794
522
0
17,518
32,862
0
L
Cliodhna
Illuminated81
Cliodhna
26,611
5,006
0
4,409
20,260
7,720
0
9,069
11,191
0
89,015
L
Charybdis
L177leM4n
Charybdis
10,177
4,784
0
4,503
15,993
4,941
308
5,302
10,691
0
97,768
W
15,611
6,670
0
3,800
15,847
7,456
3,067
0
15,847
0
85,296
L
2,407
673
0
1,952
12,790
3,862
0
1,010
11,780
0
33,823
L
Heimdallr
WIHTE-_DEVIL
Heimdallr
10,976
6,379
0
4,166
22,355
8,316
0
8,509
13,846
0
58,972
W
13,596
3,373
0
5,036
14,913
6,072
2,085
0
14,913
0
87,463
W
Merlin
andre_mn10
Merlin
17,555
1,014
112
2,848
16,238
6,655
1,443
0
16,238
102,124
0
L
Susano
1,803
301
0
85
10,436
2,476
0
2,931
7,505
0
9,920
W
Kumbhakarna
bestiaa19
Kumbhakarna
4,889
824
390
5,537
14,616
7,334
287
0
14,616
37,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,199
Gold Earned
58,598
485
Minions Killed
528
0
Camps Cleared
0
1,680,399
Distance Traveled
2,058,901
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,877
449
46
2
0
317,871
0
L
Cliodhna
13,634
620
151
7
0
392,580
0
L
Charybdis
10,571
481
173
8
0
370,123
4
W
Loki
12,275
558
132
6
0
437,243
2
L
Loki
8,468
385
52
2
0
349,760
1
L
Heimdallr
9,545
434
97
4
0
359,328
2
W
Susano
12,960
589
134
6
0
484,525
5
W
Merlin
13,274
603
157
7
0
358,837
8
L
Susano
6,981
317
12
1
0
208,608
2
W
Kumbhakarna
10,212
464
59
3
0
460,425
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role