Player Matchup

Fenrir
Fenrir
KVector
Fenrir
Level 80
God Stats
61W - 32L
1,654 SR
Queue Stats
267W - 288L
1,569 Elo+
Party 1
Medusa
Medusa
avis420
Medusa
Level 26
God Stats
27W - 20L
1,754 SR
Queue Stats
97W - 104L
1,613 Elo+
Party 1
Merlin
Merlin
lukek2012
Merlin
Level 64
God Stats
89W - 77L
1,509 SR
Queue Stats
140W - 134L
1,419 Elo+
Solo
Neith
Neith
ЯБогИмнеПох
Neith
Level 108
God Stats
4W - 4L
1,601 SR
Queue Stats
76W - 75L
1,466 Elo+
Solo
Chaac
Chaac
异世界的蛋某人
Chaac
Level 38
God Stats
4W - 2L
1,544 SR
Queue Stats
235W - 219L
1,441 Elo+
Solo
Team Averages
Level 63
1,612 SR
1,502 Elo+

VS

Team Averages
Level 73
1,428 SR
1,444 Elo+
Discordia
Discordia
BeloAnjo
Discordia
Level 27
God Stats
1W - 5L
1,183 SR
Queue Stats
17W - 25L
1,434 Elo+
Party 2
Thanatos
Thanatos
Clawqe
Thanatos
Level 18
God Stats
0W - 2L
1,761 SR
Queue Stats
5W - 10L
1,447 Elo+
Party 2
Sobek
Sobek
IIxLORDKAOSxII
Sobek
Level 158
God Stats
0W - 2L
1,195 SR
Queue Stats
19W - 27L
1,391 Elo+
Party 2
Eset
Eset
NinaGoWest
Eset
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,513 Elo+
Solo
Artio
Artio
Ossiris1993
Artio
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 74L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KVector
Fenrir
20
6 / 3 / 19
13,480
1,123
9,964
12,805
16,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
avis420
Medusa
19
8 / 2 / 18
13,061
1,088
20,776
9,082
2,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
lukek2012
Merlin
19
3 / 5 / 24
12,183
1,015
25,257
10,521
3,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 3 / 17
12,121
1,010
19,174
11,464
3,721
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
12 / 3 / 17
14,078
1,173
25,534
16,518
19,782
Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

204

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BeloAnjo
Discordia
17
2 / 5 / 5
10,924
910
13,366
14,060
4,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Clawqe
Thanatos
18
10 / 9 / 4
14,156
1,180
17,019
24,357
10,507
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 5 / 6
11,099
925
3,338
22,372
28,963
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
1 / 7 / 13
12,009
1,001
12,365
19,134
7,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 9 / 11
11,887
991
7,059
28,552
32,789
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
55
35
Kills
16
16
Deaths
35
95
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Discordia
BeloAnjo
Discordia
2
5
5
0.9
L
Thanatos
Clawqe
Thanatos
10
9
4
1.33
L
1
5
6
0.8
W
Fenrir
KVector
Fenrir
6
3
19
5.17
L
1
7
13
1.07
L
2
9
11
0.83
W
Medusa
avis420
Medusa
8
2
18
8.5
W
Merlin
lukek2012
Merlin
3
5
24
3
W
6
3
17
4.83
W
12
3
17
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,705
Damage
53,147
60,390
Taken
108,475
46,156
Mitigated
84,140
13,505
Healing
24,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BeloAnjo
Discordia
13,366
719
0
0
14,060
4,773
0
3,347
10,537
28,385
0
L
Thanatos
Clawqe
Thanatos
17,019
4,198
0
9,725
24,357
10,507
0
6,977
17,043
0
38,777
L
3,338
284
219
4,350
22,372
28,963
0
7,048
15,007
15,030
0
W
Fenrir
KVector
Fenrir
9,964
1,025
836
1,150
12,805
16,662
0
8,326
3,963
4,827
14,885
L
12,365
657
2,046
1,956
19,134
7,108
0
5,504
13,437
42,994
0
L
7,059
465
1,483
4,539
28,552
32,789
0
5,713
22,564
20,637
0
W
Medusa
avis420
Medusa
20,776
11,441
0
2,730
9,082
2,951
0
5,938
3,144
0
58,250
W
Merlin
lukek2012
Merlin
25,257
1,470
0
1,218
10,521
3,040
0
5,007
5,514
42,507
0
W
19,174
11,664
0
2,098
11,464
3,721
0
8,471
2,993
0
33,590
W
25,534
3,337
0
5,473
16,518
19,782
0
8,386
8,132
1,586
46,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,923
Gold Earned
60,075
235
Minions Killed
199
8
Camps Cleared
6
1,128,191
Distance Traveled
1,151,614
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,924
910
39
3
0
221,483
0
L
Thanatos
14,156
1,180
64
5
3
245,465
2
L
Sobek
11,099
925
20
2
1
202,473
0
W
Fenrir
13,480
1,123
24
2
1
245,796
2
L
Eset
12,009
1,001
66
6
2
228,801
0
L
Artio
11,887
991
10
1
0
253,392
1
W
Medusa
13,061
1,088
90
8
3
242,564
2
W
Merlin
12,183
1,015
43
4
1
195,594
0
W
Neith
12,121
1,010
32
3
3
199,191
1
W
Chaac
14,078
1,173
46
4
0
245,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role