Player Matchup

Thor
Thor
D4rkR1der64
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,335 Elo+
Solo
Achilles
Achilles
Jakerminak
Achilles
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheSwaggyBandit
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,336 Elo+
Solo
Ullr
Ullr
Wendigo1980
Ullr
Level 24
God Stats
1W - 3L
1,388 SR
Queue Stats
46W - 52L
1,414 Elo+
Party 1
Hachiman
Hachiman
phantom77fr
Hachiman
Level 14
God Stats
0W - 2L
1,294 SR
Queue Stats
15W - 18L
1,374 Elo+
Party 1
Team Averages
Level 12
1,436 SR
1,392 Elo+

VS

Team Averages
Level 20
1,409 SR
1,335 Elo+
Yemoja
Yemoja
Cf hadesdark
Yemoja
Level 20
God Stats
1W - 1L
1,291 SR
Queue Stats
13W - 22L
1,276 Elo+
Solo
Geb
Geb
CommanderRace12
Geb
Level 16
God Stats
1W - 4L
1,192 SR
Queue Stats
1W - 6L
1,110 Elo+
Solo
Izanami
Izanami
Galacticc1728
Izanami
Level 28
God Stats
35W - 22L
1,597 SR
Queue Stats
110W - 116L
1,401 Elo+
Solo
Ne Zha
Ne Zha
Lucastheboy19
Ne Zha
Level 18
God Stats
4W - 11L
1,281 SR
Queue Stats
37W - 41L
1,441 Elo+
Solo
Bellona
Bellona
ShrunkMarlin881
Bellona
Level 17
God Stats
9W - 5L
1,685 SR
Queue Stats
15W - 12L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 11 / 1
8,371
399
4,512
14,535
4,967
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Jakerminak
Achilles
5
0 / 8 / 0
5,851
279
294
8,461
4,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 6 / 1
9,002
429
9,778
19,899
15,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 3 / 0
9,074
432
4,821
15,151
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
phantom77fr
Hachiman
12
0 / 12 / 2
7,905
376
8,420
16,733
4,851
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 0 / 7
8,486
404
1,284
5,616
3,550
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 1 / 7
9,422
449
4,770
14,435
21,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
20
16 / 1 / 2
14,671
699
17,189
14,274
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 1 / 3
11,600
552
13,091
10,408
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 2 / 7
11,237
535
11,094
12,836
10,255
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
5
Kills
36
40
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
7
3.5
W
2
1
7
5.5
L
2
11
1
0.23
W
Izanami
16
1
2
17
L
Achilles
Jakerminak
Achilles
0
8
0
0
W
10
1
3
11.5
W
8
2
7
5.75
L
3
6
1
0.58
L
0
3
0
0
L
Hachiman
phantom77fr
Hachiman
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,825
Damage
47,428
74,779
Taken
57,569
34,722
Mitigated
45,690
13,412
Healing
18,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,284
261
2,115
2,415
5,616
3,550
411
169
5,447
15,017
0
W
4,770
1,403
0
0
14,435
21,038
731
1,381
12,912
26,438
0
L
4,512
1,881
0
729
14,535
4,967
294
1,844
12,691
0
28,725
W
Izanami
17,189
14,208
0
8,338
14,274
5,770
7,662
3,074
10,887
0
151,765
L
Achilles
Jakerminak
Achilles
294
108
0
791
8,461
4,075
117
394
8,067
0
4,878
W
13,091
5,230
0
4,983
10,408
5,077
804
1,129
9,153
0
67,715
W
11,094
4,396
0
755
12,836
10,255
2,228
2,876
9,324
0
41,275
L
9,778
485
0
3,183
19,899
15,448
338
599
19,300
34,282
0
L
4,821
2,052
0
5,568
15,151
5,381
818
700
14,451
0
62,660
L
Hachiman
phantom77fr
Hachiman
8,420
4,830
0
3,141
16,733
4,851
509
2,517
14,216
0
46,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,203
Gold Earned
55,416
324
Minions Killed
482
0
Camps Cleared
0
1,532,787
Distance Traveled
1,928,359
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,486
404
31
1
0
374,605
1
W
Geb
9,422
449
48
2
0
325,613
0
L
Thor
8,371
399
64
3
0
320,093
2
W
Izanami
14,671
699
223
11
0
375,458
6
L
Achilles
5,851
279
8
0
0
160,915
2
W
Ne Zha
11,600
552
93
4
0
445,738
3
W
Bellona
11,237
535
87
4
0
406,945
0
L
Cthulhu
9,002
429
56
3
0
393,804
2
L
Ullr
9,074
432
116
6
0
354,658
3
L
Hachiman
7,905
376
80
4
0
303,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role