Player Matchup

Achilles
Achilles
Alexnnnnnnnnn
Achilles
Level 28
God Stats
9W - 6L
1,707 SR
Queue Stats
127W - 124L
1,570 Elo+
Solo
Tiamat
Tiamat
McFallenOver
Tiamat
Level 17
God Stats
3W - 2L
1,723 SR
Queue Stats
40W - 32L
1,549 Elo+
Party 1
Yemoja
Yemoja
SteelTrain93
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,764 Elo+
Solo
Charybdis
Charybdis
cap_underpants44
Charybdis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 1
Mercury
Mercury
misaelmaia83
Mercury
Level 26
God Stats
5W - 6L
1,450 SR
Queue Stats
15W - 16L
1,527 Elo+
Solo
Team Averages
Level 16
1,576 SR
1,582 Elo+

VS

Team Averages
Level 15
1,466 SR
1,517 Elo+
Artemis
Artemis
ExtraToasted914
Artemis
Level 17
God Stats
0W - 2L
1,737 SR
Queue Stats
4W - 12L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
IJustKilledUwU
Zhong Kui
Level 18
God Stats
5W - 9L
1,305 SR
Queue Stats
59W - 62L
1,575 Elo+
Solo
Arachne
Arachne
Kombuchador
Arachne
Level 8
God Stats
0W - 2L
1,262 SR
Queue Stats
8W - 12L
1,517 Elo+
Solo
Nemesis
Nemesis
RafaelBourne
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,592 Elo+
Solo
Neith
Neith
RomzinhoZL10
Neith
Level 24
God Stats
1W - 3L
1,525 SR
Queue Stats
45W - 61L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alexnnnnnnnnn
Achilles
18
2 / 0 / 2
10,804
569
10,512
15,168
13,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
17
20 / 1 / 7
11,985
631
19,523
12,790
10,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
13
2 / 1 / 7
9,150
482
3,548
8,452
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
18
10 / 0 / 4
11,979
630
7,935
11,685
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
misaelmaia83
Mercury
15
2 / 2 / 5
9,262
487
2,882
19,306
6,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 0
5,892
310
1,045
8,759
2,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
IJustKilledUwU
Zhong Kui
16
1 / 2 / 0
9,852
519
11,141
15,431
12,319
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Kombuchador
Arachne
8
0 / 7 / 0
6,164
324
4,478
12,672
4,598
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RafaelBourne
Nemesis
12
1 / 11 / 2
7,787
410
5,612
14,549
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 7 / 1
8,176
430
2,943
9,818
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
36
Kills
3
4
Deaths
36
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alexnnnnnnnnn
Achilles
2
0
2
3
L
0
9
0
0
L
Zhong Kui
IJustKilledUwU
Zhong Kui
1
2
0
0.5
L
Arachne
Kombuchador
Arachne
0
7
0
0
W
Tiamat
20
1
7
23.5
L
Nemesis
RafaelBourne
Nemesis
1
11
2
0.18
L
1
7
1
0.21
W
Yemoja
2
1
7
5.5
W
Charybdis
10
0
4
12
W
Mercury
misaelmaia83
Mercury
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,400
Damage
25,219
67,401
Taken
61,229
42,303
Mitigated
26,722
31,644
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alexnnnnnnnnn
Achilles
10,512
2,353
149
6,157
15,168
13,897
0
5,870
9,298
8,278
68,283
L
1,045
385
0
660
8,759
2,034
140
3,566
5,073
0
7,220
L
Zhong Kui
IJustKilledUwU
Zhong Kui
11,141
1,405
0
9,553
15,431
12,319
856
3,869
10,201
77,905
0
L
Arachne
Kombuchador
Arachne
4,478
3,358
0
1,995
12,672
4,598
0
5,847
6,587
0
27,422
W
Tiamat
19,523
1,513
0
6,160
12,790
10,176
1,549
1,697
11,093
72,601
0
L
Nemesis
RafaelBourne
Nemesis
5,612
1,611
0
1,632
14,549
4,333
924
5,167
9,019
0
24,417
L
2,943
1,268
0
947
9,818
3,438
186
4,912
4,733
0
38,450
W
Yemoja
3,548
652
554
900
8,452
7,796
1,498
360
8,092
24,627
0
W
Charybdis
7,935
4,296
0
6,435
11,685
4,394
0
1,358
10,327
0
107,559
W
Mercury
misaelmaia83
Mercury
2,882
1,051
0
11,289
19,306
6,040
0
2,028
17,278
0
63,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,180
Gold Earned
37,871
620
Minions Killed
347
0
Camps Cleared
0
1,782,425
Distance Traveled
1,534,247
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,804
569
155
8
0
395,449
1
L
Artemis
5,892
310
11
1
0
313,257
1
L
Zhong Kui
9,852
519
177
9
0
317,358
6
L
Arachne
6,164
324
40
2
0
288,754
1
W
Tiamat
11,985
631
148
8
0
377,127
2
L
Nemesis
7,787
410
38
2
0
311,702
0
L
Neith
8,176
430
81
4
0
303,176
1
W
Yemoja
9,150
482
45
2
0
274,140
0
W
Charybdis
11,979
630
171
9
0
361,462
0
W
Mercury
9,262
487
101
5
0
374,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role