Player Matchup

Zeus
Zeus
 
Zeus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Syotox
Cu Chulainn
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,351 Elo+
Solo
Charybdis
Charybdis
bonecell1
Charybdis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 237L
1,405 Elo+
Solo
Discordia
Discordia
vellos
Discordia
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 95L
1,428 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,437 Elo+

VS

Team Averages
Level 78
1,485 SR
1,361 Elo+
Nox
Nox
 
Nox
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Aristostiel
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,232 Elo+
Solo
Terra
Terra
Kiragacash
Terra
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 108L
1,376 Elo+
Solo
Nemesis
Nemesis
MasterPro3117
Nemesis
Level 86
God Stats
1W - 1L
1,423 SR
Queue Stats
16W - 44L
1,269 Elo+
Solo
Geb
Geb
Sânby
Geb
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 202L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
14 / 3 / 13
12,408
776
30,567
10,348
4,809
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
 
Terra
19
5 / 1 / 24
12,296
769
6,505
17,522
19,011
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
Syotox
Cu Chulainn
19
5 / 1 / 23
11,342
709
14,611
17,788
17,113
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
bonecell1
Charybdis
17
5 / 4 / 16
10,672
667
14,141
13,242
6,155
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
vellos
Discordia
19
1 / 1 / 26
10,958
685
14,293
7,926
3,309
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
3 / 3 / 7
11,912
745
17,613
13,810
7,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Aristostiel
Mercury
14
1 / 8 / 5
8,588
537
5,391
14,734
7,680
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
17
2 / 3 / 3
9,312
582
7,298
20,908
22,432
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
17
3 / 9 / 5
10,371
648
13,318
19,865
11,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
Sânby
Geb
14
1 / 8 / 7
9,650
603
12,253
24,628
29,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
37
30
Kills
10
10
Deaths
31
102
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
3
13
6.83
W
Terra
 
Terra
5
1
24
17
L
Nox
 
Nox
3
3
7
2.17
L
Mercury
Aristostiel
Mercury
1
8
5
0.44
L
Terra
2
3
3
1.17
L
Nemesis
3
9
5
0.61
W
Cu Chulainn
Syotox
Cu Chulainn
5
1
23
16.5
L
Geb
Sânby
Geb
1
8
7
0.56
W
Charybdis
bonecell1
Charybdis
5
4
16
3.25
W
Discordia
vellos
Discordia
1
1
26
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,117
Damage
55,873
66,826
Taken
93,945
50,397
Mitigated
79,508
35,788
Healing
27,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
30,567
4,736
2,165
1,037
10,348
4,809
1,679
5,315
5,033
57,343
0
W
Terra
 
Terra
6,505
1,225
10,179
7,953
17,522
19,011
311
10,197
7,325
10,781
0
L
Nox
 
Nox
17,613
1,602
2,193
2,663
13,810
7,872
0
8,750
5,060
45,128
0
L
Mercury
Aristostiel
Mercury
5,391
982
66
493
14,734
7,680
0
6,951
7,718
0
11,004
L
Terra
7,298
644
7,245
9,207
20,908
22,432
87
9,961
10,880
20,856
0
L
Nemesis
13,318
4,043
280
1,449
19,865
11,977
25
9,951
9,856
0
21,360
W
Cu Chulainn
Syotox
Cu Chulainn
14,611
2,737
2,419
4,754
17,788
17,113
804
8,636
9,152
2,353
20,097
L
Geb
Sânby
Geb
12,253
612
1,512
2,372
24,628
29,547
0
16,914
7,714
24,300
0
W
Charybdis
bonecell1
Charybdis
14,141
7,448
1,948
1,291
13,242
6,155
1,165
8,096
5,146
0
32,467
W
Discordia
vellos
Discordia
14,293
763
2,356
1,686
7,926
3,309
1,230
4,920
3,006
39,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,676
Gold Earned
49,833
164
Minions Killed
144
0
Camps Cleared
0
1,393,634
Distance Traveled
1,390,320
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,408
776
58
4
0
290,974
2
W
Terra
12,296
769
10
1
0
281,374
1
L
Nox
11,912
745
81
5
0
279,995
0
L
Mercury
8,588
537
11
1
0
278,100
0
L
Terra
9,312
582
24
2
0
302,964
4
L
Nemesis
10,371
648
13
1
0
282,698
0
W
Cu Chulainn
11,342
709
24
2
0
285,727
0
L
Geb
9,650
603
15
1
0
246,563
1
W
Charybdis
10,672
667
28
2
0
228,528
2
W
Discordia
10,958
685
44
3
0
307,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role