Player Matchup

Janus
Janus
Azaim205
Janus
Level 28
God Stats
30W - 45L
1,399 SR
Queue Stats
148W - 173L
1,392 Elo+
Party 1
Yemoja
Yemoja
diniaussouro
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
lil_diamond4
Nemesis
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
108W - 153L
1,127 Elo+
Party 1
King Arthur
King Arthur
ron_k
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
skewbald_valley9
Susano
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 8
1,480 SR
1,404 Elo+

VS

Team Averages
Level 7
1,364 SR
1,457 Elo+
Geb
Geb
Clank_2016
Geb
Level 5
God Stats
2W - 1L
1,073 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Artemis
Artemis
Mikalce234
Artemis
Level 23
God Stats
1W - 1L
1,248 SR
Queue Stats
49W - 68L
1,287 Elo+
Solo
Sol
Sol
RawRatMeat
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
damablanca28
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
gpuri04
Ganesha
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azaim205
Janus
15
11 / 8 / 6
9,730
512
14,351
13,027
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
1
0 / 0 / 0
3,633
191
0
0
0
Nemesis
lil_diamond4
Nemesis
10
4 / 8 / 4
7,761
408
5,019
12,719
6,710
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ron_k
King Arthur
5
0 / 10 / 4
5,868
309
1,300
8,850
3,191
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
7 / 9 / 2
8,504
448
6,121
15,443
4,741
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 8
8,302
437
3,911
11,587
8,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Mikalce234
Artemis
13
8 / 2 / 4
9,660
508
13,576
10,892
3,844
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
20 / 1 / 6
12,792
673
16,854
13,137
6,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
damablanca28
Nemesis
9
1 / 14 / 7
7,345
387
1,379
13,604
4,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
gpuri04
Ganesha
3
0 / 1 / 0
5,886
310
0
1,243
425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
56
22
Kills
31
35
Deaths
25
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
Azaim205
Janus
11
8
6
1.75
W
2
7
8
0.86
W
Artemis
Mikalce234
Artemis
8
2
4
5
W
20
1
6
23
W
Nemesis
damablanca28
Nemesis
1
14
7
0.32
L
Yemoja
0
0
0
0
W
Ganesha
gpuri04
Ganesha
0
1
0
0
L
Nemesis
lil_diamond4
Nemesis
4
8
4
0.75
L
King Arthur
ron_k
King Arthur
0
10
4
0.2
L
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
35,720
50,039
Taken
50,463
18,477
Mitigated
23,405
7,154
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Azaim205
Janus
14,351
994
0
1,797
13,027
3,835
0
5,145
7,710
49,771
0
W
3,911
478
0
250
11,587
8,945
583
2,828
8,759
26,814
0
W
Artemis
Mikalce234
Artemis
13,576
8,306
0
1,421
10,892
3,844
614
4,502
6,390
0
44,110
W
16,854
7,492
0
7,997
13,137
6,057
8,209
3,676
9,461
79,407
8,242
W
Nemesis
damablanca28
Nemesis
1,379
1,168
0
280
13,604
4,134
206
3,345
10,259
0
7,171
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
gpuri04
Ganesha
0
0
0
24
1,243
425
0
0
1,243
2,120
0
L
Nemesis
lil_diamond4
Nemesis
5,019
1,759
0
3,009
12,719
6,710
0
6,273
6,286
0
13,999
L
King Arthur
ron_k
King Arthur
1,300
394
0
305
8,850
3,191
91
3,013
5,797
0
9,008
L
6,121
1,800
0
2,043
15,443
4,741
0
4,235
11,098
0
41,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
43,985
189
Minions Killed
273
0
Camps Cleared
0
1,148,449
Distance Traveled
1,314,500
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,730
512
89
5
0
333,338
4
W
Geb
8,302
437
47
2
0
301,888
1
W
Artemis
9,660
508
52
3
0
348,273
0
W
Sol
12,792
673
158
8
0
336,503
0
W
Nemesis
7,345
387
16
1
0
294,828
0
L
Yemoja
3,633
191
0
0
0
0
0
W
Ganesha
5,886
310
0
0
0
33,008
0
L
Nemesis
7,761
408
21
1
0
278,625
1
L
King Arthur
5,868
309
12
1
0
181,788
0
L
Susano
8,504
448
67
4
0
354,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role