Player Matchup

Sylvanus
Sylvanus
ADN TryAgaiN
Sylvanus
Level 65
God Stats
20W - 22L
1,424 SR
Queue Stats
255W - 346L
1,446 Elo+
Solo
Jing Wei
Jing Wei
Rart0104
Jing Wei
Level 100
God Stats
2W - 6L
1,628 SR
Queue Stats
374W - 381L
1,461 Elo+
Solo
Zeus
Zeus
WhxteScythe
Zeus
Level 82
God Stats
2W - 9L
1,138 SR
Queue Stats
265W - 362L
1,457 Elo+
Solo
Team Averages
Level 82
1,397 SR
1,455 Elo+

VS

Team Averages
Level 59
1,462 SR
1,482 Elo+
Zeus
Zeus
Delicates273
Zeus
Level 28
God Stats
3W - 5L
1,371 SR
Queue Stats
15W - 17L
1,418 Elo+
Solo
Anubis
Anubis
ISensei-KorayI
Anubis
Level 23
God Stats
11W - 3L
1,514 SR
Queue Stats
174W - 100L
1,561 Elo+
Solo
Sylvanus
Sylvanus
Mordrek_Daark
Sylvanus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
362W - 328L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ADN TryAgaiN
Sylvanus
16
2 / 3 / 10
12,876
644
14,342
20,047
12,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Rart0104
Jing Wei
16
4 / 5 / 5
12,030
602
11,554
15,762
4,384
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 6 / 4
13,049
652
19,080
14,613
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 8
13,653
683
14,208
13,098
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 5 / 8
13,193
660
21,241
18,625
8,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Mordrek_Daark
Sylvanus
15
3 / 3 / 8
12,243
612
6,444
17,353
19,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
13
Kills
14
14
Deaths
13
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ADN TryAgaiN
Sylvanus
2
3
10
2.33
W
6
5
8
2
W
5
5
8
1.8
W
Sylvanus
Mordrek_Daark
Sylvanus
3
3
8
2.33
L
Jing Wei
Rart0104
Jing Wei
4
5
5
1.3
L
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,976
Damage
41,893
50,422
Taken
49,076
21,602
Mitigated
32,137
18,991
Healing
16,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ADN TryAgaiN
Sylvanus
14,342
1,977
5,151
9,328
20,047
12,895
24
16,439
3,608
33,608
0
W
14,208
1,576
609
1,334
13,098
4,210
1,298
10,353
2,745
39,573
0
W
21,241
307
398
7,240
18,625
8,527
1,071
13,378
5,247
63,505
0
W
Sylvanus
Mordrek_Daark
Sylvanus
6,444
1,025
2,077
5,316
17,353
19,400
469
10,157
7,196
18,871
2,706
L
Jing Wei
Rart0104
Jing Wei
11,554
7,202
0
1,605
15,762
4,384
1,493
13,871
1,891
0
46,182
L
19,080
2,638
0
2,907
14,613
4,323
469
12,016
2,597
72,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,955
Gold Earned
39,089
227
Minions Killed
195
14
Camps Cleared
4
920,159
Distance Traveled
947,149
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,876
644
51
3
1
315,479
1
W
Zeus
13,653
683
58
3
1
326,724
5
W
Anubis
13,193
660
95
5
3
287,963
1
W
Sylvanus
12,243
612
42
2
0
332,462
5
L
Jing Wei
12,030
602
85
4
1
302,522
0
L
Zeus
13,049
652
91
5
12
302,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role