Player Matchup

Thoth
Thoth
Bigmowi40119100
Thoth
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 55L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
God_BatmanGG
Sun Wukong
Level 5
God Stats
0W - 1L
1,663 SR
Queue Stats
3W - 1L
1,834 Elo+
Party 2
Loki
Loki
JotaroKujoNumber
Loki
Level 24
God Stats
65W - 42L
1,588 SR
Queue Stats
107W - 62L
1,601 Elo+
Solo
Neith
Neith
Keveffect
Neith
Level 30
God Stats
26W - 29L
1,534 SR
Queue Stats
157W - 188L
1,437 Elo+
Solo
Da Ji
Da Ji
godslayer799
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 2
Team Averages
Level 17
1,557 SR
1,604 Elo+

VS

Team Averages
Level 13
1,562 SR
1,527 Elo+
Ymir
Ymir
Auks3019
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,737 Elo+
Solo
Cthulhu
Cthulhu
Baconspread
Cthulhu
Level 12
God Stats
5W - 1L
1,500 SR
Queue Stats
17W - 17L
1,414 Elo+
Party 1
Zeus
Zeus
DarkJester5745
Zeus
Level 16
God Stats
3W - 0L
1,464 SR
Queue Stats
42W - 54L
1,408 Elo+
Party 1
Fenrir
Fenrir
DisturbedxDemon
Fenrir
Level 27
God Stats
13W - 6L
1,889 SR
Queue Stats
69W - 76L
1,457 Elo+
Solo
Artemis
Artemis
RafaelBourne
Artemis
Level 6
God Stats
2W - 2L
1,459 SR
Queue Stats
2W - 4L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 5 / 2
7,874
562
8,301
8,736
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
God_BatmanGG
Sun Wukong
7
0 / 5 / 4
5,584
399
1,461
7,668
3,580
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 1 / 0
9,080
649
5,770
6,188
2,346
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Neith
Keveffect
Neith
12
3 / 2 / 2
7,394
528
5,378
7,866
2,513
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 9 / 2
5,817
416
3,036
8,658
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 1 / 3
6,379
456
1,879
5,727
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Baconspread
Cthulhu
11
2 / 3 / 8
6,640
474
4,353
10,595
7,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
7 / 2 / 1
7,837
560
7,104
7,581
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
7 / 3 / 4
7,711
551
3,692
9,253
3,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
RafaelBourne
Artemis
9
2 / 8 / 2
6,231
445
3,184
7,966
2,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
16
Kills
19
22
Deaths
17
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
3
2.5
W
Cthulhu
Baconspread
Cthulhu
2
3
8
2
L
7
5
2
1.6
W
7
2
1
3.75
W
7
3
4
3
L
Sun Wukong
God_BatmanGG
Sun Wukong
0
5
4
0.4
L
6
1
0
6
L
Neith
Keveffect
Neith
3
2
2
2
W
Artemis
RafaelBourne
Artemis
2
8
2
0.38
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
20,212
39,116
Taken
41,122
13,357
Mitigated
23,044
6,705
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,879
657
0
958
5,727
7,420
216
0
5,727
18,051
0
W
Cthulhu
Baconspread
Cthulhu
4,353
150
486
3,496
10,595
7,961
170
1,491
8,960
23,403
0
L
8,301
109
0
410
8,736
2,215
120
3,224
5,512
33,445
0
W
7,104
1,281
0
3,155
7,581
2,521
243
2,437
4,990
40,141
3,800
W
3,692
511
577
3,319
9,253
3,040
1,250
943
8,216
0
28,725
L
Sun Wukong
God_BatmanGG
Sun Wukong
1,461
471
0
1,477
7,668
3,580
497
1,805
5,863
0
7,013
L
5,770
2,201
0
1,561
6,188
2,346
4,153
783
5,405
0
65,738
L
Neith
Keveffect
Neith
5,378
1,481
56
3,201
7,866
2,513
412
4,405
3,461
0
46,444
W
Artemis
RafaelBourne
Artemis
3,184
1,623
0
542
7,966
2,102
574
2,736
4,928
0
17,702
L
3,036
546
0
0
8,658
2,703
125
2,925
5,733
0
13,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,749
Gold Earned
34,798
311
Minions Killed
251
0
Camps Cleared
0
1,201,084
Distance Traveled
1,152,422
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,379
456
33
2
0
242,675
1
W
Cthulhu
6,640
474
32
2
0
235,303
0
L
Thoth
7,874
562
57
4
0
254,351
4
W
Zeus
7,837
560
85
6
0
243,763
0
W
Fenrir
7,711
551
70
5
0
238,147
0
L
Sun Wukong
5,584
399
4
0
0
213,909
2
L
Loki
9,080
649
145
10
0
273,175
2
L
Neith
7,394
528
84
6
0
217,246
4
W
Artemis
6,231
445
31
2
0
192,534
0
L
Da Ji
5,817
416
21
2
0
242,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role