Player Matchup

Bakasura
Bakasura
DarthCerebro
Bakasura
Level 126
God Stats
5W - 12L
1,286 SR
Queue Stats
102W - 133L
1,372 Elo+
Solo
Merlin
Merlin
PuRpLeCrAcK1386
Merlin
Level 141
God Stats
67W - 84L
1,480 SR
Queue Stats
704W - 908L
1,331 Elo+
Solo
Chaac
Chaac
dantee54aouadimo
Chaac
Level 114
God Stats
6W - 1L
1,571 SR
Queue Stats
124W - 153L
1,400 Elo+
Solo
Team Averages
Level 127
1,446 SR
1,368 Elo+

VS

Team Averages
Level 112
1,494 SR
1,338 Elo+
Geb
Geb
Bumblebee8374
Geb
Level 23
God Stats
0W - 3L
1,336 SR
Queue Stats
10W - 43L
1,035 Elo+
Solo
Scylla
Scylla
rompeortos777
Scylla
Level 160
God Stats
1W - 2L
1,646 SR
Queue Stats
55W - 88L
1,510 Elo+
Solo
Jing Wei
Jing Wei
zombkiller115
Jing Wei
Level 154
God Stats
0W - 4L
1,500 SR
Queue Stats
284W - 276L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DarthCerebro
Bakasura
12
6 / 1 / 6
8,575
780
5,182
8,805
3,547
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
8 / 1 / 6
8,686
790
11,334
6,044
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 13
8,918
811
5,796
7,081
7,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 1
6,357
578
1,424
11,916
3,529
8
0 / 2 / 0
6,072
552
3,332
4,199
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
zombkiller115
Jing Wei
10
2 / 3 / 0
7,770
706
5,806
10,000
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
16
Kills
2
2
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
W
Bakasura
DarthCerebro
Bakasura
6
1
6
9
W
8
1
6
11
W
2
0
13
8.5
L
0
2
0
0
L
Jing Wei
zombkiller115
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,312
Damage
10,562
21,930
Taken
26,115
12,940
Mitigated
7,987
7,528
Healing
1,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,424
400
0
0
11,916
3,529
0
4,959
6,165
4,063
0
W
Bakasura
DarthCerebro
Bakasura
5,182
4,316
511
2,651
8,805
3,547
1,768
1,936
6,869
0
24,279
W
11,334
1,359
109
1,130
6,044
2,202
533
2,256
3,788
29,978
0
W
5,796
419
0
3,127
7,081
7,191
455
1,494
5,587
0
24,446
L
3,332
157
0
1,045
4,199
1,059
0
1,761
2,189
13,166
0
L
Jing Wei
zombkiller115
Jing Wei
5,806
3,198
0
513
10,000
3,399
0
4,054
5,449
0
22,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
20,199
128
Minions Killed
68
9
Camps Cleared
1
598,692
Distance Traveled
465,282
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,357
578
1
0
0
163,196
0
W
Bakasura
8,575
780
57
5
7
227,520
1
W
Merlin
8,686
790
41
4
1
173,858
0
W
Chaac
8,918
811
30
3
1
197,314
1
L
Scylla
6,072
552
19
2
0
115,502
1
L
Jing Wei
7,770
706
48
4
1
186,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role