Player Matchup

Discordia
Discordia
Armytile
Discordia
Level 27
God Stats
3W - 3L
1,301 SR
Queue Stats
17W - 26L
1,444 Elo+
Solo
Ah Puch
Ah Puch
NumenLeon
Ah Puch
Level 29
God Stats
80W - 68L
1,561 SR
Queue Stats
202W - 206L
1,515 Elo+
Solo
Gilgamesh
Gilgamesh
Zuryion
Gilgamesh
Level 108
God Stats
10W - 10L
1,232 SR
Queue Stats
63W - 85L
1,421 Elo+
Solo
Team Averages
Level 55
1,364 SR
1,460 Elo+

VS

Team Averages
Level 70
1,428 SR
1,418 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
dsquills1245
Sol
Level 94
God Stats
1W - 2L
1,502 SR
Queue Stats
92W - 122L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
影水流的之不主
Sun Wukong
Level 8
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 2L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Armytile
Discordia
10
1 / 2 / 5
6,893
689
5,320
4,207
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
NumenLeon
Ah Puch
13
5 / 0 / 4
8,038
804
7,569
3,041
1,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Zuryion
Gilgamesh
10
3 / 0 / 5
7,231
723
5,303
5,852
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 3 / 1
6,431
643
1,348
6,002
2,122
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 0
5,595
560
3,310
4,766
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 0
5,994
599
2,597
11,874
9,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
2
2
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
1
0.5
W
Discordia
Armytile
Discordia
1
2
5
1.75
W
Ah Puch
NumenLeon
Ah Puch
5
0
4
7
W
Gilgamesh
Zuryion
Gilgamesh
3
0
5
5.5
L
0
5
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,192
Damage
7,255
13,100
Taken
22,642
5,660
Mitigated
13,700
3,144
Healing
2,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,348
49
0
625
6,002
2,122
0
2,707
3,171
0
19,650
W
Discordia
Armytile
Discordia
5,320
314
54
665
4,207
1,329
459
1,053
3,030
22,376
0
W
Ah Puch
NumenLeon
Ah Puch
7,569
524
0
1,580
3,041
1,119
284
782
2,174
37,447
0
W
Gilgamesh
Zuryion
Gilgamesh
5,303
1,500
0
845
5,852
3,212
484
1,617
3,985
282
14,999
L
3,310
1,075
86
159
4,766
1,861
0
3,579
1,104
8,595
1,299
L
2,597
549
0
2,072
11,874
9,717
0
6,999
4,525
0
8,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,162
Gold Earned
18,020
142
Minions Killed
89
7
Camps Cleared
2
571,684
Distance Traveled
512,694
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,431
643
49
5
0
211,189
2
W
Discordia
6,893
689
35
4
2
170,666
2
W
Ah Puch
8,038
804
83
8
4
199,498
3
W
Gilgamesh
7,231
723
24
2
1
201,520
0
L
Sol
5,595
560
21
2
0
97,941
2
L
Sun Wukong
5,994
599
19
2
2
203,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role