Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Nashandera
Sun Wukong
Level 141
God Stats
226W - 104L
1,758 SR
Queue Stats
714W - 381L
1,719 Elo+
Party 1
Team Averages
Level 125
1,552 SR
1,544 Elo+

VS

Team Averages
Level 74
1,400 SR
1,401 Elo+
Baron Samedi
Baron Samedi
HeadlessSauce02
Baron Samedi
Level 125
God Stats
0W - 3L
1,206 SR
Queue Stats
121W - 132L
1,411 Elo+
Party 3
Fenrir
Fenrir
Sam1sBae
Fenrir
Level 59
God Stats
25W - 22L
1,544 SR
Queue Stats
44W - 43L
1,489 Elo+
Party 3
Sun Wukong
Sun Wukong
TurboSour
Sun Wukong
Level 64
God Stats
2W - 3L
1,514 SR
Queue Stats
15W - 24L
1,410 Elo+
Party 2
Hades
Hades
keymaster42
Hades
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 349L
1,222 Elo+
Solo
Achilles
Achilles
noisyboy3421
Achilles
Level 73
God Stats
0W - 2L
1,238 SR
Queue Stats
74W - 59L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 0 / 25
10,761
1,196
6,943
6,774
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
 
Da Ji
18
18 / 1 / 12
10,607
1,179
19,096
5,210
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zeus
 
Zeus
17
8 / 0 / 20
10,303
1,145
20,978
2,409
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
 
Poseidon
17
4 / 0 / 18
10,115
1,124
8,666
2,145
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Nashandera
Sun Wukong
17
2 / 1 / 25
10,146
1,127
7,287
7,617
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

376

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HeadlessSauce02
Baron Samedi
13
0 / 7 / 0
7,737
860
3,310
12,890
6,390
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Sam1sBae
Fenrir
13
0 / 15 / 0
7,703
856
4,443
20,874
8,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
TurboSour
Sun Wukong
14
0 / 1 / 1
8,024
892
3,071
10,220
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 12 / 0
7,859
873
5,215
19,512
12,489
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
noisyboy3421
Achilles
14
2 / 1 / 0
8,661
962
3,988
6,047
4,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
3
35
Kills
2
2
Deaths
36
100
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
25
15.5
W
Da Ji
 
Da Ji
18
1
12
24
W
Zeus
 
Zeus
8
0
20
18
W
Poseidon
 
Poseidon
4
0
18
13
L
Baron Samedi
HeadlessSauce02
Baron Samedi
0
7
0
0
W
Sun Wukong
Nashandera
Sun Wukong
2
1
25
14.5
L
Fenrir
Sam1sBae
Fenrir
0
15
0
0
L
Sun Wukong
TurboSour
Sun Wukong
0
1
1
0.5
L
0
12
0
0
L
Achilles
noisyboy3421
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,970
Damage
20,027
24,155
Taken
69,543
20,329
Mitigated
40,902
3,219
Healing
3,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,943
1,144
0
945
6,774
9,070
0
3,020
3,601
12,468
0
W
Da Ji
 
Da Ji
19,096
7,217
0
332
5,210
2,278
0
1,371
3,708
0
23,358
W
Zeus
 
Zeus
20,978
2,628
0
325
2,409
727
0
860
1,549
31,544
0
W
Poseidon
 
Poseidon
8,666
1,684
0
526
2,145
822
0
564
1,581
58,637
0
L
Baron Samedi
HeadlessSauce02
Baron Samedi
3,310
126
311
869
12,890
6,390
0
5,062
7,733
14,198
0
W
Sun Wukong
Nashandera
Sun Wukong
7,287
2,584
0
1,091
7,617
7,432
0
2,710
4,702
0
17,325
L
Fenrir
Sam1sBae
Fenrir
4,443
218
0
83
20,874
8,146
0
8,617
10,934
0
8,217
L
Sun Wukong
TurboSour
Sun Wukong
3,071
272
0
569
10,220
8,990
0
7,417
2,705
0
10,880
L
5,215
568
0
884
19,512
12,489
0
13,250
6,032
16,748
0
L
Achilles
noisyboy3421
Achilles
3,988
1,278
0
453
6,047
4,887
0
2,241
3,438
0
12,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,932
Gold Earned
39,984
195
Minions Killed
87
9
Camps Cleared
4
861,855
Distance Traveled
764,201
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,761
1,196
5
1
1
179,532
2
W
Da Ji
10,607
1,179
5
1
3
188,108
0
W
Zeus
10,303
1,145
20
2
3
146,047
0
W
Poseidon
10,115
1,124
153
17
0
177,957
0
L
Baron Samedi
7,737
860
16
2
0
152,928
0
W
Sun Wukong
10,146
1,127
12
1
2
170,211
2
L
Fenrir
7,703
856
8
1
1
156,254
1
L
Sun Wukong
8,024
892
17
2
2
171,607
1
L
Hades
7,859
873
28
3
0
137,302
0
L
Achilles
8,661
962
18
2
1
146,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role