Player Matchup

Neith
Neith
AdcIsSus
Neith
Level 15
God Stats
4W - 3L
1,475 SR
Queue Stats
23W - 18L
1,480 Elo+
Solo
Thor
Thor
Lolko1234567
Thor
Level 4
God Stats
1W - 1L
1,716 SR
Queue Stats
3W - 13L
1,361 Elo+
Solo
Ares
Ares
NiesonWyatt
Ares
Level 28
God Stats
4W - 4L
1,763 SR
Queue Stats
259W - 310L
1,393 Elo+
Solo
Bakasura
Bakasura
lonferYT
Bakasura
Level 19
God Stats
5W - 7L
1,481 SR
Queue Stats
39W - 49L
1,475 Elo+
Solo
Ra
Ra
yuzutaka
Ra
Level 28
God Stats
0W - 1L
1,238 SR
Queue Stats
55W - 45L
1,522 Elo+
Solo
Team Averages
Level 19
1,535 SR
1,446 Elo+

VS

Team Averages
Level 19
1,568 SR
1,460 Elo+
Olorun
Olorun
Galacticc1728
Olorun
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
110W - 116L
1,388 Elo+
Solo
Yemoja
Yemoja
Whiteboii_Troy
Yemoja
Level 11
God Stats
3W - 1L
1,465 SR
Queue Stats
49W - 54L
1,525 Elo+
Solo
Bellona
Bellona
enigmabone
Bellona
Level 8
God Stats
2W - 3L
1,274 SR
Queue Stats
10W - 10L
1,357 Elo+
Solo
Mulan
Mulan
noir-baindito
Mulan
Level 29
God Stats
7W - 2L
1,820 SR
Queue Stats
100W - 108L
1,460 Elo+
Solo
Cliodhna
Cliodhna
wdyta
Cliodhna
Level 17
God Stats
1W - 1L
1,782 SR
Queue Stats
19W - 16L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdcIsSus
Neith
12
1 / 1 / 1
7,413
570
6,633
5,884
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
6,089
468
1,297
7,555
3,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 3 / 2
6,451
496
3,580
8,867
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
lonferYT
Bakasura
10
1 / 6 / 2
6,300
485
6,683
10,388
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
2 / 2 / 1
7,439
572
5,560
8,665
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,810
524
5,392
7,848
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 1 / 4
5,873
452
1,650
4,384
1,757
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
enigmabone
Bellona
10
2 / 2 / 3
6,494
500
4,485
10,201
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
5 / 0 / 2
7,981
614
5,547
7,537
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
wdyta
Cliodhna
15
7 / 0 / 1
8,545
657
8,289
8,324
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
17
17
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
AdcIsSus
Neith
1
1
1
1.5
W
2
3
3
1.17
L
0
5
0
0
L
2
3
2
1
W
1
1
4
3
W
Bellona
enigmabone
Bellona
2
2
3
1.75
L
Bakasura
lonferYT
Bakasura
1
6
2
0.33
W
5
0
2
6
W
Cliodhna
wdyta
Cliodhna
7
0
1
7.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,753
Damage
25,363
41,359
Taken
38,294
16,150
Mitigated
20,117
10,340
Healing
11,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AdcIsSus
Neith
6,633
2,726
0
1,889
5,884
2,497
0
620
5,264
0
52,379
W
5,392
2,765
0
2,684
7,848
2,624
1,054
3,920
3,344
32,155
3,599
L
1,297
554
0
0
7,555
3,141
963
243
7,003
0
26,289
L
3,580
190
0
1,572
8,867
3,528
0
754
8,069
27,669
0
W
1,650
988
1,046
785
4,384
1,757
364
725
3,275
11,879
0
W
Bellona
enigmabone
Bellona
4,485
1,353
0
1,020
10,201
7,364
864
447
8,827
0
23,052
L
Bakasura
lonferYT
Bakasura
6,683
3,685
0
1,891
10,388
3,941
60
1,894
8,448
0
30,749
W
5,547
804
0
1,837
7,537
5,692
0
1,144
6,030
3,759
34,226
W
Cliodhna
wdyta
Cliodhna
8,289
1,112
0
4,158
8,324
2,680
0
2,510
5,814
0
71,389
L
5,560
731
224
4,764
8,665
3,043
225
3,433
5,047
51,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,692
Gold Earned
35,703
356
Minions Killed
351
0
Camps Cleared
0
1,290,350
Distance Traveled
1,318,696
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,413
570
92
7
0
246,708
3
W
Olorun
6,810
524
68
5
0
236,263
4
L
Thor
6,089
468
53
4
0
221,744
0
L
Ares
6,451
496
43
3
0
256,552
0
W
Yemoja
5,873
452
25
2
0
219,715
2
W
Bellona
6,494
500
35
3
0
256,610
0
L
Bakasura
6,300
485
60
5
0
289,826
0
W
Mulan
7,981
614
93
7
0
275,351
1
W
Cliodhna
8,545
657
130
10
0
330,757
4
L
Ra
7,439
572
108
8
0
275,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role