Player Matchup

Sol
Sol
Bronze I
 
Sol
Bronze I
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
 
Baron Samedi
Bronze IV
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver III
NiceTryStuupid77
Fenrir
Silver III
Level 69
God Stats
3W - 2L
1,336 SR
Queue Stats
17W - 30L
1,314 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,445 SR
1,438 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,535 SR
1,153 MMR
Aphrodite
Aphrodite
Silver III
 
Aphrodite
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
SnakeSam69
Chaac
Silver III
Level 144
God Stats
44W - 63L
1,453 SR
Queue Stats
232W - 318L
937 MMR
Solo
Skadi
Skadi
Silver IV
poncecarranque23
Skadi
Silver IV
Level 65
God Stats
5W - 1L
1,651 SR
Queue Stats
30W - 47L
1,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 5 / 3
8,852
681
13,044
15,093
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
 
Baron Samedi
12
2 / 5 / 7
8,391
645
11,640
18,167
7,116
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 1 / 3
8,482
652
4,060
9,087
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ChironPersephoneGebTiamatAres

VS

Bans
BacchusThothArtioScyllaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
3 / 5 / 6
9,256
712
7,083
11,309
10,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
15
6 / 1 / 5
9,815
755
15,654
19,258
16,782
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 8
9,011
693
11,405
10,263
3,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
9
Kills
11
11
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
3
1.1
L
Baron Samedi
 
Baron Samedi
2
5
7
1.1
W
Aphrodite
 
Aphrodite
3
5
6
1.2
L
3
1
3
4.5
W
Chaac
6
1
5
8.5
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,744
Damage
34,142
42,347
Taken
40,830
19,582
Mitigated
31,428
17,325
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,044
3,876
955
3,820
15,093
5,439
0
2,770
12,323
31,787
3,328
L
Baron Samedi
 
Baron Samedi
11,640
732
2,602
7,457
18,167
7,116
0
3,624
14,543
30,044
0
W
Aphrodite
 
Aphrodite
7,083
985
4,729
5,510
11,309
10,864
709
8,481
2,828
23,983
0
L
4,060
664
0
2,491
9,087
7,027
0
1,754
7,333
0
10,155
W
Chaac
15,654
1,859
0
4,312
19,258
16,782
796
8,158
11,100
617
39,189
W
11,405
3,653
0
1,613
10,263
3,782
952
6,985
3,278
0
32,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,725
Gold Earned
28,082
124
Minions Killed
146
6
Camps Cleared
4
562,770
Distance Traveled
736,007
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,852
681
72
6
4
209,527
0
L
Baron Samedi
8,391
645
41
3
1
211,679
2
W
Aphrodite
9,256
712
51
4
1
235,490
0
L
Fenrir
8,482
652
11
1
1
141,564
2
W
Chaac
9,815
755
53
4
1
263,552
1
W
Skadi
9,011
693
42
3
2
236,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role