Player Matchup

Vamana
Vamana
Emo_gAng
Vamana
Level 35
God Stats
3W - 8L
1,164 SR
Queue Stats
123W - 126L
1,356 Elo+
Solo
Ymir
Ymir
LotusXPsycho
Ymir
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 23L
1,482 Elo+
Party 1
Arachne
Arachne
MaarkiiNL
Arachne
Level 40
God Stats
31W - 18L
1,642 SR
Queue Stats
198W - 217L
1,419 Elo+
Solo
Hachiman
Hachiman
SayianHun
Hachiman
Level 146
God Stats
1W - 6L
1,576 SR
Queue Stats
198W - 209L
1,475 Elo+
Party 1
Scylla
Scylla
Shade2254519
Scylla
Level 29
God Stats
2W - 1L
1,600 SR
Queue Stats
45W - 49L
1,441 Elo+
Party 1
Team Averages
Level 64
1,496 SR
1,435 Elo+

VS

Team Averages
Level 82
1,743 SR
1,561 Elo+
Gilgamesh
Gilgamesh
KakiiSevilla
Gilgamesh
Level 157
God Stats
26W - 7L
1,969 SR
Queue Stats
508W - 147L
1,738 Elo+
Party 2
Ravana
Ravana
PSH-ZacKuJo
Ravana
Level 40
God Stats
7W - 2L
1,565 SR
Queue Stats
139W - 143L
1,345 Elo+
Solo
Danzaburou
Danzaburou
Thay46Lua
Danzaburou
Level 89
God Stats
9W - 15L
1,422 SR
Queue Stats
51W - 80L
1,318 Elo+
Party 2
Geb
Geb
magallanes-29
Geb
Level 19
God Stats
1W - 0L
1,725 SR
Queue Stats
21W - 6L
1,691 Elo+
Party 2
Janus
Janus
rafa_rabbit22
Janus
Level 106
God Stats
7W - 0L
2,034 SR
Queue Stats
236W - 62L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Emo_gAng
Vamana
20
1 / 0 / 1
13,466
539
11,718
23,619
30,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 3 / 4
10,078
403
10,893
22,408
21,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
MaarkiiNL
Arachne
18
4 / 8 / 0
11,505
460
10,733
29,195
13,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hachiman
SayianHun
Hachiman
19
3 / 5 / 2
12,281
491
15,872
16,685
7,124
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
16
0 / 9 / 3
10,588
424
5,224
12,881
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KakiiSevilla
Gilgamesh
20
5 / 2 / 3
14,047
562
20,388
17,713
18,479
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ravana
20
5 / 1 / 5
12,809
512
13,930
14,208
7,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Thay46Lua
Danzaburou
18
3 / 3 / 5
11,730
469
12,091
16,534
7,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 1 / 18
12,217
489
11,131
24,821
30,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
10 / 1 / 6
13,387
535
17,152
11,831
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
8
Kills
24
25
Deaths
8
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Vamana
Emo_gAng
Vamana
1
0
1
1.5
W
Gilgamesh
KakiiSevilla
Gilgamesh
5
2
3
3.25
L
0
3
4
0.67
L
Arachne
MaarkiiNL
Arachne
4
8
0
0.5
W
Ravana
5
1
5
7.5
L
Hachiman
SayianHun
Hachiman
3
5
2
0.8
L
Scylla
0
9
3
0.17
W
Danzaburou
Thay46Lua
Danzaburou
3
3
5
1.83
W
1
1
18
10
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,440
Damage
74,692
104,788
Taken
85,107
77,140
Mitigated
68,629
40,671
Healing
21,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Emo_gAng
Vamana
11,718
5,769
0
14,557
23,619
30,624
2,485
4,961
18,216
0
104,626
W
Gilgamesh
KakiiSevilla
Gilgamesh
20,388
3,930
0
1,254
17,713
18,479
526
227
16,349
21,496
105,608
L
10,893
1,473
675
5,389
22,408
21,127
0
8,127
13,974
39,848
0
L
Arachne
MaarkiiNL
Arachne
10,733
8,073
0
13,612
29,195
13,723
0
6,083
22,991
0
98,648
W
Ravana
13,930
4,047
0
3,100
14,208
7,320
2,981
2,071
11,904
0
98,956
L
Hachiman
SayianHun
Hachiman
15,872
10,332
0
5,766
16,685
7,124
1,500
5,437
11,176
0
101,562
L
Scylla
5,224
481
454
218
12,881
4,542
0
6,380
6,291
53,158
0
W
Danzaburou
Thay46Lua
Danzaburou
12,091
4,936
0
4,830
16,534
7,302
1,008
4,181
12,250
0
86,799
W
11,131
1,643
4,530
6,168
24,821
30,693
198
5,523
18,959
40,399
0
W
17,152
1,533
0
1,731
11,831
4,835
0
3,659
7,933
87,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,918
Gold Earned
64,190
697
Minions Killed
727
0
Camps Cleared
0
2,135,560
Distance Traveled
2,486,686
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
13,466
539
222
9
0
460,626
2
W
Gilgamesh
14,047
562
223
9
0
527,572
4
L
Ymir
10,078
403
60
2
0
410,567
3
L
Arachne
11,505
460
137
5
0
463,037
0
W
Ravana
12,809
512
161
6
0
542,281
0
L
Hachiman
12,281
491
168
7
0
414,679
3
L
Scylla
10,588
424
110
4
0
386,651
1
W
Danzaburou
11,730
469
134
5
0
445,544
2
W
Geb
12,217
489
39
2
0
471,421
2
W
Janus
13,387
535
170
7
0
499,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role