Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Brenchito
Nu Wa
Level 17
God Stats
2W - 1L
1,769 SR
Queue Stats
22W - 14L
1,538 Elo+
Party 1
Geb
Geb
Clank_2016
Geb
Level 4
God Stats
0W - 5L
1,227 SR
Queue Stats
2W - 8L
1,209 Elo+
Solo
Team Averages
Level 50
1,499 SR
1,416 Elo+

VS

Team Averages
Level 17
1,666 SR
1,376 Elo+
Chaac
Chaac
GearGrinder7926
Chaac
Level 28
God Stats
71W - 63L
1,549 SR
Queue Stats
236W - 263L
1,438 Elo+
Solo
Hou Yi
Hou Yi
PkM_-Dragonite
Hou Yi
Level 14
God Stats
3W - 1L
1,698 SR
Queue Stats
18W - 24L
1,265 Elo+
Solo
Nu Wa
Nu Wa
a123thegods
Nu Wa
Level 8
God Stats
6W - 2L
1,751 SR
Queue Stats
22W - 37L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 1
8,075
734
11,568
13,475
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Brenchito
Nu Wa
11
1 / 6 / 0
6,991
636
6,766
9,835
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 4 / 2
6,678
607
1,748
9,069
4,050
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
8,667
788
13,551
12,598
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 2 / 6
7,843
713
5,741
6,463
1,867
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 0 / 7
8,374
761
9,311
6,576
3,345
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
1
1.17
L
Nu Wa
Brenchito
Nu Wa
1
6
0
0.17
L
0
4
2
0.25
W
5
2
7
4.25
W
4
2
6
3.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,082
Damage
28,603
32,379
Taken
25,637
14,335
Mitigated
13,935
8,212
Healing
9,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,568
1,830
318
5,884
13,475
7,838
0
4,110
8,972
0
37,157
L
Nu Wa
Brenchito
Nu Wa
6,766
2,371
481
1,529
9,835
2,447
0
2,228
7,013
37,295
0
L
1,748
368
0
0
9,069
4,050
0
3,263
5,549
11,280
0
W
13,551
859
762
6,784
12,598
8,723
422
4,461
7,750
0
40,106
W
5,741
2,902
0
410
6,463
1,867
1,138
1,315
4,771
0
20,443
W
9,311
5,703
782
1,207
6,576
3,345
360
3,119
3,249
25,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,744
Gold Earned
24,884
130
Minions Killed
135
3
Camps Cleared
6
586,128
Distance Traveled
648,999
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,075
734
58
5
1
201,467
1
L
Nu Wa
6,991
636
55
5
1
183,506
3
L
Geb
6,678
607
17
2
1
201,155
1
W
Chaac
8,667
788
61
6
1
251,727
3
W
Hou Yi
7,843
713
39
4
5
173,829
1
W
Nu Wa
8,374
761
35
3
0
223,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role