Player Matchup

Anhur
Anhur
Jalts
Anhur
Level 158
God Stats
12W - 3L
1,699 SR
Queue Stats
97W - 45L
1,823 Elo+
Party 1
Jormungandr
Jormungandr
Krampfgarten
Jormungandr
Level 96
God Stats
2W - 0L
1,590 SR
Queue Stats
72W - 48L
1,614 Elo+
Party 1
Sylvanus
Sylvanus
Zelborg
Sylvanus
Level 160
God Stats
25W - 15L
1,637 SR
Queue Stats
176W - 119L
1,665 Elo+
Party 1
Team Averages
Level 138
1,642 SR
1,701 Elo+

VS

Team Averages
Level 78
1,492 SR
1,422 Elo+
Agni
Agni
KayRy
Agni
Level 79
God Stats
1W - 1L
1,333 SR
Queue Stats
23W - 25L
1,474 Elo+
Party 2
Neith
Neith
PyroMyx
Neith
Level 149
God Stats
6W - 8L
1,642 SR
Queue Stats
190W - 144L
1,617 Elo+
Solo
Sobek
Sobek
ZperfectCell
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jalts
Anhur
16
13 / 7 / 10
12,548
837
22,620
16,635
5,995
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Krampfgarten
Jormungandr
15
5 / 3 / 17
11,425
762
8,216
21,024
24,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Zelborg
Sylvanus
16
10 / 5 / 14
12,752
850
18,862
17,878
17,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
KayRy
Agni
14
8 / 11 / 4
11,278
752
19,072
16,632
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
PyroMyx
Neith
14
6 / 8 / 8
11,268
751
18,567
18,451
4,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 9 / 10
9,337
622
6,332
21,385
17,939
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
28
Kills
15
15
Deaths
28
41
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anhur
Jalts
Anhur
13
7
10
2.57
L
Agni
KayRy
Agni
8
11
4
0.91
W
Jormungandr
Krampfgarten
Jormungandr
5
3
17
4.5
L
Neith
PyroMyx
Neith
6
8
8
1.25
W
Sylvanus
Zelborg
Sylvanus
10
5
14
3.4
L
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,698
Damage
43,971
55,537
Taken
56,468
48,331
Mitigated
25,689
13,844
Healing
7,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Jalts
Anhur
22,620
14,875
0
1,808
16,635
5,995
1,193
7,912
8,195
0
57,936
L
Agni
KayRy
Agni
19,072
1,108
199
1,536
16,632
3,046
0
5,898
10,734
32,172
0
W
Jormungandr
Krampfgarten
Jormungandr
8,216
960
45
2,508
21,024
24,744
312
9,311
11,180
28,950
0
L
Neith
PyroMyx
Neith
18,567
8,921
0
3,411
18,451
4,704
0
9,853
8,598
0
46,435
W
Sylvanus
Zelborg
Sylvanus
18,862
7,375
3,308
6,175
17,878
17,592
1,041
7,200
10,279
32,531
5,576
L
6,332
875
0
2,090
21,385
17,939
0
8,958
12,427
13,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
31,883
148
Minions Killed
123
8
Camps Cleared
4
738,977
Distance Traveled
684,075
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,548
837
57
4
5
232,882
1
L
Agni
11,278
752
39
3
3
224,847
1
W
Jormungandr
11,425
762
45
3
1
274,833
1
L
Neith
11,268
751
71
5
1
221,573
1
W
Sylvanus
12,752
850
46
3
2
231,262
4
L
Sobek
9,337
622
13
1
0
237,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role