Player Matchup

Terra
Terra
 
Terra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AxE12
Cliodhna
Level 89
God Stats
4W - 1L
1,798 SR
Queue Stats
75W - 76L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sardolian
Tsukuyomi
Level 86
God Stats
2W - 3L
1,472 SR
Queue Stats
217W - 210L
1,447 Elo+
Solo
Sol
Sol
grezden
Sol
Level 105
God Stats
1W - 3L
1,545 SR
Queue Stats
39W - 52L
1,468 Elo+
Solo
Scylla
Scylla
ХаоС626
Scylla
Level 81
God Stats
55W - 56L
1,502 SR
Queue Stats
172W - 156L
1,499 Elo+
Solo
Team Averages
Level 102
1,563 SR
1,480 Elo+

VS

Team Averages
Level 77
1,506 SR
1,506 Elo+
Sol
Sol
BlackLunarCat
Sol
Level 69
God Stats
27W - 9L
1,635 SR
Queue Stats
34W - 18L
1,609 Elo+
Party 1
Bellona
Bellona
CurryFishHead
Bellona
Level 147
God Stats
12W - 11L
1,531 SR
Queue Stats
231W - 251L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Gauwain
Cthulhu
Level 41
God Stats
2W - 1L
1,603 SR
Queue Stats
9W - 12L
1,434 Elo+
Solo
Cupid
Cupid
ROYALSTAG
Cupid
Level 67
God Stats
83W - 72L
1,559 SR
Queue Stats
86W - 79L
1,511 Elo+
Party 1
Raijin
Raijin
djonsons333
Raijin
Level 62
God Stats
1W - 1L
1,203 SR
Queue Stats
146W - 156L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 2 / 6
10,072
1,119
10,784
18,547
16,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
AxE12
Cliodhna
15
4 / 8 / 5
9,879
1,098
18,558
17,993
7,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
Sardolian
Tsukuyomi
13
1 / 2 / 1
7,741
860
888
1,849
563
Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
16
4 / 4 / 6
10,383
1,154
16,224
14,033
5,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
14
0 / 2 / 2
8,080
898
8,829
6,454
2,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

195

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 12
9,427
1,047
9,294
7,734
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
15
4 / 4 / 10
10,177
1,131
9,099
14,882
14,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Gauwain
Cthulhu
16
0 / 0 / 14
8,966
996
12,140
16,056
13,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
ROYALSTAG
Cupid
16
10 / 4 / 6
11,444
1,272
17,723
12,009
5,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
15
3 / 2 / 3
8,807
979
5,940
9,741
3,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
11
Kills
18
18
Deaths
11
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
6
2.5
L
Cliodhna
AxE12
Cliodhna
4
8
5
0.81
W
1
1
12
7
W
Bellona
4
4
10
2.25
W
Cthulhu
Gauwain
Cthulhu
0
0
14
7
W
Cupid
ROYALSTAG
Cupid
10
4
6
3.25
L
Tsukuyomi
Sardolian
Tsukuyomi
1
2
1
0.75
W
Raijin
3
2
3
2.25
L
Sol
4
4
6
1.75
L
Scylla
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,283
Damage
54,196
58,876
Taken
60,422
32,655
Mitigated
41,863
5,400
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,784
1,020
857
2,458
18,547
16,850
0
8,577
9,440
21,378
0
L
Cliodhna
AxE12
Cliodhna
18,558
2,166
0
22
17,993
7,471
0
6,501
11,043
0
35,426
W
9,294
3,168
0
2,303
7,734
5,112
0
5,136
2,368
26,870
3,331
W
Bellona
9,099
4,161
1,535
2,998
14,882
14,476
0
7,173
7,436
0
21,499
W
Cthulhu
Gauwain
Cthulhu
12,140
1,131
623
3,530
16,056
13,401
0
10,079
5,742
23,759
0
W
Cupid
ROYALSTAG
Cupid
17,723
12,038
363
2,236
12,009
5,162
0
6,653
5,163
0
36,351
L
Tsukuyomi
Sardolian
Tsukuyomi
888
108
0
13
1,849
563
0
531
1,278
0
2,165
W
Raijin
5,940
582
0
1
9,741
3,712
0
5,724
3,520
19,741
0
L
Sol
16,224
3,973
0
2,050
14,033
5,464
0
6,349
7,275
38,013
0
L
Scylla
8,829
321
0
0
6,454
2,307
0
2,997
3,361
23,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,155
Gold Earned
48,821
143
Minions Killed
181
4
Camps Cleared
8
803,191
Distance Traveled
873,072
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,072
1,119
21
2
0
201,444
0
L
Cliodhna
9,879
1,098
39
4
2
198,433
1
W
Sol
9,427
1,047
47
5
4
179,542
0
W
Bellona
10,177
1,131
27
3
0
180,875
2
W
Cthulhu
8,966
996
34
4
0
206,725
0
W
Cupid
11,444
1,272
45
5
4
168,443
1
L
Tsukuyomi
7,741
860
3
0
1
35,901
1
W
Raijin
8,807
979
28
3
0
137,487
4
L
Sol
10,383
1,154
50
6
0
178,287
0
L
Scylla
8,080
898
30
3
1
189,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role