Player Matchup

Hou Yi
Hou Yi
Daomega
Hou Yi
Level 28
God Stats
14W - 2L
1,678 SR
Queue Stats
19W - 9L
1,407 Elo+
Solo
Ra
Ra
DrJointX
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Maxiva
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Newblet699
Fenrir
Level 16
God Stats
4W - 2L
1,546 SR
Queue Stats
10W - 5L
1,469 Elo+
Solo
Loki
Loki
trynity007
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,545 SR
1,475 Elo+

VS

Team Averages
Level 13
1,500 SR
1,479 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
IntelNitrouse
Cupid
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 56L
1,396 Elo+
Solo
Kukulkan
Kukulkan
Neofituk
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hercules
Hercules
supersayan385
Hercules
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Daomega
Hou Yi
11
5 / 4 / 1
6,976
537
5,881
6,747
2,164
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 0
6,602
508
5,830
5,802
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Maxiva
Ymir
10
1 / 2 / 6
6,876
529
3,976
8,906
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Newblet699
Fenrir
11
2 / 0 / 2
6,594
507
2,831
4,881
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 0
6,741
519
2,910
5,291
1,491
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 3 / 2
7,029
541
4,084
9,996
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
 
Cthulhu
9
1 / 3 / 2
5,863
451
3,512
8,223
5,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 4 / 0
5,523
425
2,124
7,955
1,968
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Neofituk
Kukulkan
1
0 / 1 / 0
3,908
301
266
548
116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
supersayan385
Hercules
11
5 / 2 / 0
6,423
494
6,268
9,512
5,282
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
13
Kills
10
10
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
3
2
1.67
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
Hou Yi
Daomega
Hou Yi
5
4
1
1.38
W
2
3
0
0.67
L
0
4
0
0
W
Ymir
Maxiva
Ymir
1
2
6
2
L
Kukulkan
Neofituk
Kukulkan
0
1
0
0
W
Fenrir
Newblet699
Fenrir
2
0
2
3
L
Hercules
supersayan385
Hercules
5
2
0
2.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,428
Damage
16,254
31,627
Taken
36,234
14,081
Mitigated
17,129
6,407
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,084
1,223
0
528
9,996
4,220
0
1,108
8,822
0
37,302
L
Cthulhu
 
Cthulhu
3,512
249
0
1,204
8,223
5,543
112
3,870
4,005
22,910
0
W
Hou Yi
Daomega
Hou Yi
5,881
3,846
0
1,278
6,747
2,164
1,430
498
6,177
0
25,989
W
5,830
462
0
1,183
5,802
1,676
652
2,138
3,226
33,081
0
L
2,124
1,023
0
1,538
7,955
1,968
96
1,729
6,138
0
24,566
W
Ymir
Maxiva
Ymir
3,976
659
0
1,666
8,906
6,912
155
674
7,997
13,483
0
L
Kukulkan
Neofituk
Kukulkan
266
0
0
0
548
116
0
315
153
686
0
W
Fenrir
Newblet699
Fenrir
2,831
246
0
2,280
4,881
1,838
0
150
4,731
0
31,969
L
Hercules
supersayan385
Hercules
6,268
1,115
0
3,362
9,512
5,282
0
2,202
7,310
3,985
24,901
W
2,910
467
0
0
5,291
1,491
228
155
5,136
0
30,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,789
Gold Earned
28,746
269
Minions Killed
218
0
Camps Cleared
0
1,099,774
Distance Traveled
925,236
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,029
541
76
6
0
244,053
4
L
Cthulhu
5,863
451
40
3
0
235,954
2
W
Hou Yi
6,976
537
55
4
0
175,874
0
W
Ra
6,602
508
69
5
0
235,312
0
L
Cupid
5,523
425
51
4
0
215,623
2
W
Ymir
6,876
529
21
2
0
222,342
0
L
Kukulkan
3,908
301
1
0
0
27,082
0
W
Fenrir
6,594
507
69
5
0
236,964
2
L
Hercules
6,423
494
50
4
0
202,524
7
W
Loki
6,741
519
55
4
0
229,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role