Player Matchup

Geb
Geb
DeadIyCheese
Geb
Level 108
God Stats
29W - 19L
1,509 SR
Queue Stats
306W - 265L
1,499 Elo+
Party 1
Zeus
Zeus
MarmotJuggler
Zeus
Level 35
God Stats
2W - 1L
1,658 SR
Queue Stats
27W - 17L
1,566 Elo+
Solo
Jing Wei
Jing Wei
MichaelKilo
Jing Wei
Level 29
God Stats
89W - 58L
1,566 SR
Queue Stats
231W - 153L
1,494 Elo+
Party 1
Izanami
Izanami
Nin10doh
Izanami
Level 12
God Stats
12W - 8L
1,592 SR
Queue Stats
33W - 23L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
pepperliciouss
Zhong Kui
Level 58
God Stats
16W - 21L
1,433 SR
Queue Stats
562W - 403L
1,493 Elo+
Party 1
Team Averages
Level 48
1,552 SR
1,525 Elo+

VS

Team Averages
Level 42
1,506 SR
1,566 Elo+
Gilgamesh
Gilgamesh
ASAP Bronx
Gilgamesh
Level 67
God Stats
7W - 10L
1,461 SR
Queue Stats
297W - 207L
1,602 Elo+
Party 2
Geb
Geb
Tokyo Warts
Geb
Level 24
God Stats
36W - 9L
1,985 SR
Queue Stats
118W - 56L
1,705 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Verde Sawce
Ah Muzen Cab
Level 27
God Stats
0W - 2L
1,307 SR
Queue Stats
45W - 26L
1,588 Elo+
Party 2
Janus
Janus
raulsergi0402
Janus
Level 49
God Stats
2W - 5L
1,308 SR
Queue Stats
53W - 57L
1,449 Elo+
Solo
Zeus
Zeus
x69KISSESx
Zeus
Level 44
God Stats
1W - 4L
1,471 SR
Queue Stats
282W - 297L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 13
10,515
1,052
11,018
16,134
18,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 4 / 9
10,882
1,088
17,767
9,612
3,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
MichaelKilo
Jing Wei
16
10 / 0 / 4
11,410
1,141
13,817
10,885
4,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Nin10doh
Izanami
17
1 / 1 / 12
9,501
950
11,353
8,565
3,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
pepperliciouss
Zhong Kui
17
2 / 1 / 11
10,159
1,016
12,280
9,533
7,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

280

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ASAP Bronx
Gilgamesh
15
2 / 4 / 4
9,782
978
12,205
17,865
16,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 4
10,007
1,001
9,957
19,526
24,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Verde Sawce
Ah Muzen Cab
15
1 / 5 / 5
9,178
918
6,921
11,500
5,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 4 / 3
9,360
936
9,266
9,784
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 3
9,392
939
12,722
11,184
3,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
21
Kills
8
8
Deaths
21
49
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ASAP Bronx
Gilgamesh
2
4
4
1
W
1
2
13
3.75
W
7
4
9
2.88
W
Jing Wei
MichaelKilo
Jing Wei
10
0
4
12
W
Izanami
Nin10doh
Izanami
1
1
12
7
L
2
5
4
0.8
L
Ah Muzen Cab
Verde Sawce
Ah Muzen Cab
1
5
5
0.7
W
Zhong Kui
pepperliciouss
Zhong Kui
2
1
11
7.5
L
2
4
3
0.88
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,235
Damage
51,071
54,729
Taken
69,859
38,482
Mitigated
53,866
9,272
Healing
6,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ASAP Bronx
Gilgamesh
12,205
1,501
1,535
990
17,865
16,317
0
9,437
8,428
3,104
16,186
W
11,018
929
0
4,100
16,134
18,830
0
9,425
6,465
21,605
0
W
17,767
3,823
0
481
9,612
3,941
0
4,931
4,609
25,550
0
W
Jing Wei
MichaelKilo
Jing Wei
13,817
7,498
0
1,254
10,885
4,499
0
6,885
3,906
0
24,688
W
Izanami
Nin10doh
Izanami
11,353
7,756
0
0
8,565
3,544
0
5,661
2,702
0
26,360
L
9,957
599
0
1,175
19,526
24,584
0
9,687
9,839
14,214
0
L
Ah Muzen Cab
Verde Sawce
Ah Muzen Cab
6,921
2,088
0
808
11,500
5,037
0
7,691
3,809
0
15,800
W
Zhong Kui
pepperliciouss
Zhong Kui
12,280
536
0
3,437
9,533
7,668
0
6,574
2,829
40,363
0
L
9,266
835
0
463
9,784
4,039
0
6,421
3,363
25,717
0
L
12,722
797
0
1,460
11,184
3,889
0
7,829
3,355
36,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,467
Gold Earned
47,719
196
Minions Killed
155
6
Camps Cleared
4
1,025,609
Distance Traveled
998,779
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,782
978
12
1
0
232,873
0
W
Geb
10,515
1,052
17
2
0
212,487
0
W
Zeus
10,882
1,088
27
3
3
178,615
0
W
Jing Wei
11,410
1,141
26
3
2
241,598
1
W
Izanami
9,501
950
38
4
0
194,589
0
L
Geb
10,007
1,001
3
0
0
222,006
1
L
Ah Muzen Cab
9,178
918
19
2
2
190,892
0
W
Zhong Kui
10,159
1,016
88
9
1
198,320
0
L
Janus
9,360
936
51
5
1
181,605
0
L
Zeus
9,392
939
70
7
1
171,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role