Player Matchup

Merlin
Merlin
Fumezz9633
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,351 Elo+
Party 1
Sobek
Sobek
Roglibear
Sobek
Level 86
God Stats
1W - 1L
1,646 SR
Queue Stats
7W - 9L
1,200 Elo+
Solo
Rama
Rama
balouuuuuu
Rama
Level 125
God Stats
2W - 1L
1,623 SR
Queue Stats
236W - 176L
1,609 Elo+
Party 1
Team Averages
Level 72
1,590 SR
1,387 Elo+

VS

Team Averages
Level 74
1,587 SR
1,552 Elo+
Kukulkan
Kukulkan
FlavoredTreats
Kukulkan
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 149L
1,632 Elo+
Solo
Bellona
Bellona
Pace385
Bellona
Level 6
God Stats
1W - 1L
1,877 SR
Queue Stats
2W - 4L
1,629 Elo+
Solo
Danzaburou
Danzaburou
crispyjoe
Danzaburou
Level 92
God Stats
1W - 5L
1,385 SR
Queue Stats
7W - 12L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fumezz9633
Merlin
15
8 / 3 / 9
10,844
775
15,376
11,212
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Roglibear
Sobek
15
1 / 0 / 12
10,601
757
5,673
16,881
21,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 0 / 6
10,417
744
10,804
7,438
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 2 / 2
8,755
625
16,911
7,500
2,468
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Pace385
Bellona
11
1 / 6 / 1
7,859
561
5,076
12,596
6,365
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
crispyjoe
Danzaburou
10
1 / 9 / 1
7,926
566
5,554
14,439
4,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
17
Kills
3
3
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
2
2
1
W
Merlin
Fumezz9633
Merlin
8
3
9
4.17
L
Bellona
Pace385
Bellona
1
6
1
0.25
W
Sobek
Roglibear
Sobek
1
0
12
7
W
8
0
6
11
L
Danzaburou
crispyjoe
Danzaburou
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,853
Damage
27,541
35,531
Taken
34,535
30,122
Mitigated
13,822
13,857
Healing
2,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
16,911
926
0
909
7,500
2,468
0
4,214
3,286
57,355
0
W
Merlin
Fumezz9633
Merlin
15,376
1,255
0
3,303
11,212
5,237
1,527
5,508
5,704
50,126
0
L
Bellona
Pace385
Bellona
5,076
963
0
645
12,596
6,365
0
8,830
3,766
0
9,397
W
Sobek
Roglibear
Sobek
5,673
392
102
9,170
16,881
21,656
384
8,270
8,611
19,846
0
W
10,804
7,642
0
1,282
7,438
3,229
441
3,741
3,697
0
54,559
L
Danzaburou
crispyjoe
Danzaburou
5,554
2,515
0
1,431
14,439
4,989
0
8,143
6,296
0
14,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
24,540
196
Minions Killed
134
11
Camps Cleared
2
808,239
Distance Traveled
664,103
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,755
625
103
7
0
253,643
0
W
Merlin
10,844
775
83
6
3
258,104
4
L
Bellona
7,859
561
10
1
1
209,538
4
W
Sobek
10,601
757
20
1
1
287,928
1
W
Rama
10,417
744
93
7
7
262,207
3
L
Danzaburou
7,926
566
21
2
1
200,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role