Player Matchup

Ymir
Ymir
Insほへ
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 164L
1,551 Elo+
Solo
Chronos
Chronos
JoyHarbinger
Chronos
Level 24
God Stats
7W - 8L
1,647 SR
Queue Stats
71W - 61L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Shaakkahh
Danzaburou
Level 9
God Stats
4W - 5L
1,223 SR
Queue Stats
9W - 12L
1,200 Elo+
Solo
Awilix
Awilix
ysvid
Awilix
Level 17
God Stats
0W - 1L
1,675 SR
Queue Stats
8W - 5L
1,605 Elo+
Solo
Merlin
Merlin
呵呵呵呵额呵呵
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,193 Elo+
Solo
Team Averages
Level 19
1,509 SR
1,407 Elo+

VS

Team Averages
Level 38
1,561 SR
1,484 Elo+
Ah Muzen Cab
Ah Muzen Cab
BetterThanIsobel
Ah Muzen Cab
Level 7
God Stats
4W - 0L
1,790 SR
Queue Stats
19W - 11L
1,692 Elo+
Party 1
Bastet
Bastet
D00fusR1ckJ19A7
Bastet
Level 22
God Stats
28W - 15L
1,604 SR
Queue Stats
106W - 128L
1,398 Elo+
Solo
Sol
Sol
ISOBEL
Sol
Level 101
God Stats
227W - 249L
1,547 SR
Queue Stats
450W - 500L
1,551 Elo+
Party 1
Kukulkan
Kukulkan
King_jonathan19
Kukulkan
Level 43
God Stats
50W - 48L
1,500 SR
Queue Stats
346W - 400L
1,399 Elo+
Party 2
Anubis
Anubis
jonathan2022
Anubis
Level 18
God Stats
11W - 23L
1,361 SR
Queue Stats
23W - 41L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 3 / 2
4,736
474
272
7,186
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
JoyHarbinger
Chronos
9
0 / 2 / 2
4,883
488
1,650
4,671
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Danzaburou
Shaakkahh
Danzaburou
9
0 / 2 / 0
5,202
520
1,371
4,537
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
ysvid
Awilix
7
4 / 4 / 0
5,198
520
3,295
6,115
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

7
0 / 3 / 1
4,787
479
2,363
4,436
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BetterThanIsobel
Ah Muzen Cab
11
2 / 0 / 4
6,184
618
6,109
4,166
1,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 0 / 5
5,421
542
2,703
5,592
1,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sol
ISOBEL
Sol
11
2 / 2 / 2
6,176
618
2,639
3,985
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
12
3 / 0 / 0
6,455
646
3,594
3,808
1,361
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
8
5 / 2 / 1
5,466
547
3,036
3,814
1,461
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
13
14
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BetterThanIsobel
Ah Muzen Cab
2
0
4
4
W
1
0
5
3.5
W
Sol
ISOBEL
Sol
2
2
2
1.5
L
Ymir
0
3
2
0.33
L
Chronos
JoyHarbinger
Chronos
0
2
2
0.5
W
Kukulkan
3
0
0
3
L
Danzaburou
Shaakkahh
Danzaburou
0
2
0
0
W
Anubis
5
2
1
2.75
L
Awilix
ysvid
Awilix
4
4
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,951
Damage
18,081
26,945
Taken
21,365
7,986
Mitigated
6,883
5,101
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BetterThanIsobel
Ah Muzen Cab
6,109
2,130
0
982
4,166
1,324
737
567
3,599
0
43,243
W
2,703
1,055
0
2,856
5,592
1,503
637
717
4,835
0
20,126
W
Sol
ISOBEL
Sol
2,639
1,046
0
2,279
3,985
1,234
993
1,148
2,685
30,096
4,085
L
Ymir
272
64
0
1,767
7,186
2,840
0
1,563
5,623
12,089
0
L
Chronos
JoyHarbinger
Chronos
1,650
484
0
982
4,671
941
0
398
4,273
26,666
0
W
Kukulkan
3,594
187
55
2,734
3,808
1,361
328
0
3,808
33,917
0
L
Danzaburou
Shaakkahh
Danzaburou
1,371
511
0
458
4,537
1,565
116
3,543
994
0
20,097
W
Anubis
3,036
165
43
979
3,814
1,461
204
1,696
2,090
12,522
0
L
Awilix
ysvid
Awilix
3,295
1,820
0
1,284
6,115
1,534
0
1,295
4,820
0
13,406
L
2,363
95
0
610
4,436
1,106
928
2,278
2,158
17,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
29,702
191
Minions Killed
310
0
Camps Cleared
0
874,758
Distance Traveled
898,617
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,184
618
96
10
0
190,327
5
W
Bastet
5,421
542
42
4
0
175,600
1
W
Sol
6,176
618
75
8
0
161,107
0
L
Ymir
4,736
474
19
2
0
166,632
1
L
Chronos
4,883
488
56
6
0
188,776
3
W
Kukulkan
6,455
646
80
8
0
192,172
1
L
Danzaburou
5,202
520
44
4
0
170,276
0
W
Anubis
5,466
547
17
2
0
179,411
2
L
Awilix
5,198
520
35
4
0
185,124
1
L
Merlin
4,787
479
37
4
0
163,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role