Player Matchup

Sylvanus
Sylvanus
Diswun
Sylvanus
Level 107
God Stats
11W - 4L
1,556 SR
Queue Stats
519W - 538L
1,532 Elo+
Solo
Camazotz
Camazotz
IcemanDiscoball
Camazotz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,455 Elo+
Solo
Ah Puch
Ah Puch
Nayt3face
Ah Puch
Level 125
God Stats
19W - 18L
1,558 SR
Queue Stats
788W - 831L
1,486 Elo+
Solo
Bacchus
Bacchus
Shadowninja559
Bacchus
Level 159
God Stats
2W - 1L
1,758 SR
Queue Stats
133W - 147L
1,419 Elo+
Solo
Heimdallr
Heimdallr
TAMKAAZE
Heimdallr
Level 155
God Stats
10W - 3L
1,649 SR
Queue Stats
237W - 240L
1,462 Elo+
Solo
Team Averages
Level 122
1,604 SR
1,471 Elo+

VS

Team Averages
Level 113
1,338 SR
1,471 Elo+
Medusa
Medusa
BrobiKenobi_
Medusa
Level 124
God Stats
2W - 4L
1,313 SR
Queue Stats
124W - 125L
1,458 Elo+
Party 1
Thoth
Thoth
Lightfox7
Thoth
Level 129
God Stats
0W - 2L
1,296 SR
Queue Stats
23W - 29L
1,450 Elo+
Party 2
Geb
Geb
The_Evil_Teddy91
Geb
Level 103
God Stats
1W - 2L
1,316 SR
Queue Stats
283W - 320L
1,464 Elo+
Party 1
Ravana
Ravana
chocobomber
Ravana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,461 Elo+
Party 2
Terra
Terra
christian630
Terra
Level 88
God Stats
0W - 3L
1,265 SR
Queue Stats
177W - 164L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Diswun
Sylvanus
20
2 / 4 / 25
12,300
724
12,203
17,940
23,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Camazotz
20
15 / 7 / 11
14,164
833
26,098
28,913
21,408
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
Nayt3face
Ah Puch
20
6 / 8 / 15
12,820
754
17,100
18,745
7,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 3 / 17
13,138
773
14,426
29,443
29,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
TAMKAAZE
Heimdallr
18
2 / 8 / 17
12,026
707
14,446
19,276
8,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 7 / 8
12,378
728
19,505
18,441
7,872
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Lightfox7
Thoth
20
13 / 6 / 10
13,704
806
28,699
17,011
6,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 6 / 21
10,635
626
14,661
23,000
23,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
19
8 / 7 / 9
12,193
717
14,268
17,477
9,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
0 / 4 / 18
10,278
605
10,989
21,762
16,174
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
96
30
Kills
30
30
Deaths
30
85
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Medusa
8
7
8
1.71
W
Sylvanus
Diswun
Sylvanus
2
4
25
3.63
W
Camazotz
15
7
11
2.93
L
Thoth
Lightfox7
Thoth
13
6
10
3
W
Ah Puch
Nayt3face
Ah Puch
6
8
15
1.69
W
5
3
17
4.5
W
Heimdallr
TAMKAAZE
Heimdallr
2
8
17
1.31
L
1
6
21
1.92
L
Ravana
8
7
9
1.79
L
0
4
18
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,273
Damage
88,122
114,317
Taken
97,691
89,377
Mitigated
63,214
51,141
Healing
39,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
19,505
8,384
2,179
3,167
18,441
7,872
408
10,982
7,459
0
45,061
W
Sylvanus
Diswun
Sylvanus
12,203
2,670
6,642
7,529
17,940
23,131
809
8,820
9,120
22,146
0
W
Camazotz
26,098
14,708
0
10,154
28,913
21,408
1,697
15,442
13,471
0
41,400
L
Thoth
Lightfox7
Thoth
28,699
1,785
1,567
3,622
17,011
6,249
69
9,695
7,316
49,848
0
W
Ah Puch
Nayt3face
Ah Puch
17,100
991
616
3,850
18,745
7,341
565
9,443
9,302
41,029
0
W
14,426
1,261
3,954
14,119
29,443
29,155
981
11,382
18,061
25,952
0
W
Heimdallr
TAMKAAZE
Heimdallr
14,446
5,409
1,080
3,197
19,276
8,342
2,697
9,262
10,014
0
38,336
L
14,661
2,325
2,598
4,498
23,000
23,257
0
6,714
16,286
22,235
0
L
Ravana
14,268
2,925
1,800
2,918
17,477
9,662
494
8,203
9,274
0
29,750
L
10,989
1,198
9,508
7,465
21,762
16,174
0
8,135
13,627
17,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,448
Gold Earned
59,188
170
Minions Killed
177
0
Camps Cleared
0
1,354,104
Distance Traveled
1,580,293
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,378
728
62
4
0
276,028
0
W
Sylvanus
12,300
724
17
1
0
269,813
1
W
Camazotz
14,164
833
25
1
0
241,390
0
L
Thoth
13,704
806
55
3
0
297,809
0
W
Ah Puch
12,820
754
69
4
0
263,267
0
W
Bacchus
13,138
773
14
1
0
323,926
3
W
Heimdallr
12,026
707
45
3
0
255,708
3
L
Geb
10,635
626
7
0
0
307,044
0
L
Ravana
12,193
717
39
2
0
357,174
0
L
Terra
10,278
605
14
1
0
342,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role