Player Matchup

Raijin
Raijin
ArchGulag
Raijin
Level 66
God Stats
5W - 7L
1,434 SR
Queue Stats
165W - 189L
1,430 Elo+
Solo
Heimdallr
Heimdallr
NK2207
Heimdallr
Level 87
God Stats
9W - 8L
1,466 SR
Queue Stats
339W - 397L
1,456 Elo+
Solo
Jormungandr
Jormungandr
VkSp
Jormungandr
Level 6
God Stats
1W - 0L
1,307 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 53
1,402 SR
1,462 Elo+

VS

Team Averages
Level 52
1,542 SR
1,445 Elo+
Agni
Agni
Daniel2647
Agni
Level 84
God Stats
40W - 27L
1,699 SR
Queue Stats
330W - 327L
1,566 Elo+
Solo
Ymir
Ymir
Sveinn0731
Ymir
Level 67
God Stats
49W - 80L
1,248 SR
Queue Stats
68W - 117L
1,268 Elo+
Solo
Achilles
Achilles
Чупко95
Achilles
Level 4
God Stats
2W - 4L
1,679 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ArchGulag
Raijin
16
2 / 3 / 6
12,885
614
24,228
17,084
7,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
NK2207
Heimdallr
18
4 / 4 / 5
13,706
653
22,552
18,763
8,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
VkSp
Jormungandr
16
3 / 1 / 2
12,439
592
8,838
14,784
13,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
12,215
582
25,297
20,588
7,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 3
11,645
555
10,306
39,153
36,925
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Чупко95
Achilles
9
3 / 0 / 0
10,435
497
2,191
4,333
2,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
9
Kills
7
8
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
ArchGulag
Raijin
2
3
6
1.67
L
2
4
6
1.25
W
Heimdallr
NK2207
Heimdallr
4
4
5
1.63
L
2
5
3
0.7
W
Jormungandr
VkSp
Jormungandr
3
1
2
4
L
Achilles
Чупко95
Achilles
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,618
Damage
37,794
50,631
Taken
64,074
29,454
Mitigated
47,157
13,459
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
ArchGulag
Raijin
24,228
2,066
450
5,834
17,084
7,126
248
11,848
4,588
77,256
0
L
25,297
891
0
2,781
20,588
7,559
0
10,485
10,100
70,430
0
W
Heimdallr
NK2207
Heimdallr
22,552
9,667
0
4,934
18,763
8,838
1,879
11,198
6,879
0
77,840
L
10,306
1,503
0
8,940
39,153
36,925
0
21,148
18,005
33,739
0
W
Jormungandr
VkSp
Jormungandr
8,838
2,161
0
2,241
14,784
13,490
247
11,419
2,503
26,402
0
L
Achilles
Чупко95
Achilles
2,191
351
0
2,376
4,333
2,673
0
2,215
2,118
0
5,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,030
Gold Earned
34,295
258
Minions Killed
155
12
Camps Cleared
6
1,114,042
Distance Traveled
1,006,951
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,885
614
123
6
3
363,670
4
L
Agni
12,215
582
115
5
4
493,450
2
W
Heimdallr
13,706
653
103
5
8
361,372
3
L
Ymir
11,645
555
33
2
0
376,589
4
W
Jormungandr
12,439
592
32
2
1
389,000
2
L
Achilles
10,435
497
7
0
2
136,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role