Player Matchup

Scylla
Scylla
 
Scylla
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Hiddenreverie
Sobek
Level 146
God Stats
2W - 4L
1,417 SR
Queue Stats
243W - 211L
1,550 Elo+
Party 2
Ne Zha
Ne Zha
PrivateP3anut
Ne Zha
Level 160
God Stats
0W - 1L
1,564 SR
Queue Stats
128W - 109L
1,690 Elo+
Party 2
Merlin
Merlin
ToxicMELTDOWNx1
Merlin
Level 149
God Stats
2W - 3L
1,240 SR
Queue Stats
113W - 128L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
xSTUDMUFFINx10
Zhong Kui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,587 Elo+
Solo
Team Averages
Level 135
1,444 SR
1,577 Elo+

VS

Team Averages
Level 139
1,561 SR
1,581 Elo+
Set
Set
Decodas
Set
Level 129
God Stats
2W - 0L
1,683 SR
Queue Stats
42W - 42L
1,655 Elo+
Party 1
Medusa
Medusa
SF GET CROWE
Medusa
Level 132
God Stats
4W - 1L
1,214 SR
Queue Stats
61W - 66L
1,511 Elo+
Party 1
Hachiman
Hachiman
ShadowsWoe
Hachiman
Level 158
God Stats
4W - 3L
1,540 SR
Queue Stats
161W - 138L
1,571 Elo+
Party 1
Xbalanque
Xbalanque
TekReset
Xbalanque
Level 147
God Stats
11W - 8L
1,615 SR
Queue Stats
949W - 996L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
blamechris
Gilgamesh
Level 127
God Stats
8W - 7L
1,756 SR
Queue Stats
747W - 749L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
6 / 3 / 10
12,373
773
9,564
12,964
5,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 3 / 17
12,738
796
8,964
27,156
50,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 6 / 9
11,663
729
23,839
17,687
11,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 4 / 13
11,666
729
12,006
11,974
6,012
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
xSTUDMUFFINx10
Zhong Kui
15
1 / 8 / 11
10,006
625
9,474
20,518
18,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
19
6 / 3 / 15
12,232
765
14,591
13,132
16,211
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
20
6 / 5 / 13
12,586
787
20,137
15,038
5,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
ShadowsWoe
Hachiman
17
3 / 7 / 8
10,901
681
15,607
14,541
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xbalanque
TekReset
Xbalanque
19
4 / 3 / 8
11,337
709
13,398
12,439
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
blamechris
Gilgamesh
19
4 / 6 / 16
11,981
749
12,022
20,732
25,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
83
23
Kills
23
24
Deaths
24
60
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
3
10
3.67
W
Set
6
3
15
4.5
L
5
3
17
4.5
L
8
6
9
2.08
W
Medusa
6
5
13
2.5
W
Hachiman
ShadowsWoe
Hachiman
3
7
8
1
W
Xbalanque
TekReset
Xbalanque
4
3
8
2.67
L
3
4
13
2.38
W
Gilgamesh
blamechris
Gilgamesh
4
6
16
2
L
Zhong Kui
xSTUDMUFFINx10
Zhong Kui
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,847
Damage
75,755
90,299
Taken
75,882
92,315
Mitigated
55,557
32,575
Healing
27,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,564
779
1,806
993
12,964
5,973
1,570
210
12,464
32,689
0
W
Set
14,591
4,191
1,100
5,359
13,132
16,211
937
7,669
5,463
0
21,871
L
8,964
351
4,877
9,461
27,156
50,308
358
1,019
25,843
20,621
0
L
23,839
4,743
1,581
4,480
17,687
11,604
882
504
16,984
0
37,526
W
Medusa
20,137
6,220
1,547
3,454
15,038
5,314
2,126
9,206
5,832
0
49,257
W
Hachiman
ShadowsWoe
Hachiman
15,607
8,313
0
2,834
14,541
4,074
2,375
7,659
6,882
0
32,256
W
Xbalanque
TekReset
Xbalanque
13,398
6,935
2,318
4,099
12,439
4,193
260
5,434
7,005
0
34,486
L
12,006
672
3,064
1,527
11,974
6,012
1,768
218
11,554
35,637
0
W
Gilgamesh
blamechris
Gilgamesh
12,022
1,743
3,114
3,672
20,732
25,765
232
10,040
10,692
6,946
17,708
L
Zhong Kui
xSTUDMUFFINx10
Zhong Kui
9,474
366
974
3,812
20,518
18,418
1,239
897
19,101
23,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,446
Gold Earned
59,037
177
Minions Killed
182
0
Camps Cleared
0
1,378,521
Distance Traveled
1,495,847
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,373
773
53
3
0
290,446
2
W
Set
12,232
765
14
1
0
303,056
0
L
Sobek
12,738
796
20
1
0
306,755
3
L
Ne Zha
11,663
729
24
2
0
264,546
1
W
Medusa
12,586
787
53
3
0
345,492
0
W
Hachiman
10,901
681
45
3
0
255,990
0
W
Xbalanque
11,337
709
49
3
0
296,257
2
L
Merlin
11,666
729
47
3
0
287,593
0
W
Gilgamesh
11,981
749
21
1
0
295,052
1
L
Zhong Kui
10,006
625
33
2
0
229,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role