Player Matchup

Ra
Ra
Diamond I
Black_IsBeauty
Ra
Diamond I
Level 160
God Stats
7W - 6L
1,494 SR
Queue Stats
290W - 293L
2,587 MMR
Solo
Sol
Sol
Diamond I
Nuggiess
Sol
Diamond I
Level 68
God Stats
8W - 4L
1,745 SR
Queue Stats
61W - 37L
2,499 MMR
Solo
Chaac
Chaac
Diamond III
vI STRIKER Iv
Chaac
Diamond III
Level 160
God Stats
43W - 24L
1,773 SR
Queue Stats
74W - 50L
2,397 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,671 SR
2,494 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,672 SR
2,485 MMR
Fenrir
Fenrir
Diamond I
AnubosSatanico
Fenrir
Diamond I
Level 160
God Stats
2W - 3L
1,806 SR
Queue Stats
166W - 151L
2,460 MMR
Party 1
Izanami
Izanami
Diamond III
AsenTionsz
Izanami
Diamond III
Level 155
God Stats
2W - 3L
1,599 SR
Queue Stats
123W - 108L
2,320 MMR
Party 1
Chang'e
Chang'e
Diamond I
Lucky Savages
Chang'e
Diamond I
Level 156
God Stats
2W - 3L
1,650 SR
Queue Stats
321W - 303L
2,503 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Rain19xx
Gilgamesh
Masters
Level 155
God Stats
21W - 11L
1,673 SR
Queue Stats
605W - 597L
2,520 MMR
Party 2
Bacchus
Bacchus
Masters
tactico1996
Bacchus
Masters
Level 158
God Stats
32W - 30L
1,632 SR
Queue Stats
586W - 541L
2,622 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
12,343
561
8,767
9,611
6,635
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 5 / 9
13,914
632
26,382
26,621
15,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 2 / 7
13,856
630
22,329
24,790
25,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
OdinLokiGeb

VS

Bans
CharybdisArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 6
10,995
500
10,803
18,693
9,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
AsenTionsz
Izanami
18
3 / 8 / 5
11,112
505
12,249
21,166
7,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
15
3 / 6 / 6
10,132
461
14,785
17,422
8,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Rain19xx
Gilgamesh
17
2 / 5 / 1
10,401
473
13,132
25,472
24,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
tactico1996
Bacchus
11
1 / 9 / 6
8,376
381
8,579
21,432
26,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
18
Kills
16
11
Deaths
33
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
5
6
2
L
Izanami
AsenTionsz
Izanami
3
8
5
0.69
W
5
4
7
2.13
L
Chang'e
3
6
6
1
W
9
5
9
2.7
L
Gilgamesh
Rain19xx
Gilgamesh
2
5
1
0.5
L
Bacchus
tactico1996
Bacchus
1
9
6
0.44
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,478
Damage
59,548
61,022
Taken
104,185
47,205
Mitigated
76,167
38,992
Healing
21,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,803
2,366
0
3,518
18,693
9,767
0
4,677
14,016
96
58,816
L
Izanami
AsenTionsz
Izanami
12,249
7,147
0
3,601
21,166
7,389
6,612
10,799
10,367
0
85,464
W
8,767
635
5,865
3,259
9,611
6,635
3,471
3,563
6,048
78,478
0
L
Chang'e
14,785
1,028
1,765
5,434
17,422
8,025
0
7,075
10,347
64,207
0
W
26,382
14,138
0
12,935
26,621
15,457
5,137
6,787
19,834
123,985
0
L
Gilgamesh
Rain19xx
Gilgamesh
13,132
2,701
0
5,928
25,472
24,727
0
1,928
23,544
12,295
53,935
L
Bacchus
tactico1996
Bacchus
8,579
472
0
1,114
21,432
26,259
0
11,016
10,416
13,918
0
W
22,329
7,618
0
16,933
24,790
25,113
3,997
3,812
20,978
0
102,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,113
Gold Earned
51,016
468
Minions Killed
495
0
Camps Cleared
0
1,293,699
Distance Traveled
2,031,500
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,995
500
106
5
0
467,577
4
L
Izanami
11,112
505
156
7
0
372,829
3
W
Ra
12,343
561
130
6
0
433,113
6
L
Chang'e
10,132
461
107
5
0
390,277
8
W
Sol
13,914
632
158
7
0
385,084
5
L
Gilgamesh
10,401
473
115
5
0
408,032
2
L
Bacchus
8,376
381
11
1
0
392,785
5
W
Chaac
13,856
630
180
8
0
475,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role