Player Matchup

Achilles
Achilles
BunchaNuts
Achilles
Level 89
God Stats
4W - 2L
1,475 SR
Queue Stats
112W - 95L
1,524 Elo+
Party 1
Medusa
Medusa
F4M3HAWK
Medusa
Level 48
God Stats
1W - 2L
1,651 SR
Queue Stats
37W - 36L
1,454 Elo+
Party 1
Agni
Agni
PapaTDaddy
Agni
Level 118
God Stats
7W - 3L
1,761 SR
Queue Stats
110W - 93L
1,519 Elo+
Party 1
Fafnir
Fafnir
Sardonique
Fafnir
Level 111
God Stats
5W - 1L
1,670 SR
Queue Stats
117W - 99L
1,499 Elo+
Party 1
Team Averages
Level 92
1,639 SR
1,499 Elo+

VS

Team Averages
Level 95
1,684 SR
1,537 Elo+
Kuzenbo
Kuzenbo
Moshiimoo
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 2
Achilles
Achilles
No 1 but Elite
Achilles
Level 103
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 1L
1,631 Elo+
Party 2
Danzaburou
Danzaburou
SonMako
Danzaburou
Level 119
God Stats
0W - 1L
1,840 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 2
Hel
Hel
VulcanKaldr
Hel
Level 129
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 1L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BunchaNuts
Achilles
17
6 / 2 / 1
10,914
780
12,615
11,009
15,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
F4M3HAWK
Medusa
15
1 / 2 / 0
9,483
677
4,943
7,062
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 2 / 7
10,702
764
21,941
11,628
5,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
Sardonique
Fafnir
15
0 / 2 / 5
10,654
761
5,916
15,619
18,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Moshiimoo
Kuzenbo
15
1 / 2 / 6
9,775
698
7,770
15,626
23,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
14
2 / 2 / 3
9,000
643
8,325
13,224
7,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
SonMako
Danzaburou
16
3 / 3 / 3
10,261
733
8,856
14,526
6,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 3
9,518
680
5,282
10,221
4,912
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
9
Kills
8
8
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
BunchaNuts
Achilles
6
2
1
3.25
W
Medusa
F4M3HAWK
Medusa
1
2
0
0.5
L
Kuzenbo
Moshiimoo
Kuzenbo
1
2
6
2
L
Achilles
2
2
3
1.75
W
2
2
7
2.75
W
Fafnir
Sardonique
Fafnir
0
2
5
1.25
L
Danzaburou
SonMako
Danzaburou
3
3
3
1.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,415
Damage
30,233
45,318
Taken
53,597
41,271
Mitigated
42,788
18,413
Healing
16,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BunchaNuts
Achilles
12,615
2,382
0
3,967
11,009
15,185
1,315
2,884
8,125
0
37,925
W
Medusa
F4M3HAWK
Medusa
4,943
2,004
0
280
7,062
2,421
887
3,269
3,793
0
30,741
L
Kuzenbo
Moshiimoo
Kuzenbo
7,770
2,129
0
820
15,626
23,630
174
8,070
7,042
17,798
0
L
Achilles
8,325
1,251
0
644
13,224
7,728
204
6,602
6,302
0
25,678
W
21,941
746
14
5,104
11,628
5,151
1,029
3,966
7,662
62,448
0
W
Fafnir
Sardonique
Fafnir
5,916
1,731
2,369
6,679
15,619
18,514
397
3,815
11,804
20,352
0
L
Danzaburou
SonMako
Danzaburou
8,856
4,500
0
2,847
14,526
6,518
379
8,079
5,916
0
47,789
L
5,282
487
7,519
4,645
10,221
4,912
611
5,577
4,595
25,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,753
Gold Earned
38,554
227
Minions Killed
174
13
Camps Cleared
6
1,109,915
Distance Traveled
1,137,256
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,914
780
55
4
2
295,311
3
W
Medusa
9,483
677
61
4
2
280,175
0
L
Kuzenbo
9,775
698
16
1
0
303,414
0
L
Achilles
9,000
643
22
2
0
304,029
0
W
Agni
10,702
764
93
7
8
279,998
4
W
Fafnir
10,654
761
18
1
1
254,431
2
L
Danzaburou
10,261
733
88
6
5
250,878
0
L
Hel
9,518
680
48
3
1
278,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role