Player Matchup

Ymir
Ymir
Snappyutz
Ymir
Level 28
God Stats
24W - 32L
1,583 SR
Queue Stats
148W - 199L
1,407 Elo+
Solo
Izanami
Izanami
TWWU
Izanami
Level 20
God Stats
6W - 6L
1,481 SR
Queue Stats
6W - 8L
1,469 Elo+
Solo
Zeus
Zeus
Zardok
Zeus
Level 17
God Stats
1W - 1L
1,475 SR
Queue Stats
10W - 19L
1,298 Elo+
Solo
Heimdallr
Heimdallr
tuchelthegoat
Heimdallr
Level 22
God Stats
9W - 5L
1,336 SR
Queue Stats
60W - 68L
1,395 Elo+
Solo
Kali
Kali
urpapigay48
Kali
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 46L
1,423 Elo+
Solo
Team Averages
Level 22
1,475 SR
1,398 Elo+

VS

Team Averages
Level 26
1,488 SR
1,400 Elo+
Cthulhu
Cthulhu
Chinchillagod1
Cthulhu
Level 58
God Stats
11W - 19L
1,397 SR
Queue Stats
168W - 233L
1,311 Elo+
Party 1
Cliodhna
Cliodhna
Siegfried82
Cliodhna
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 55L
1,468 Elo+
Solo
Yemoja
Yemoja
TheQuokkaKing
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,291 Elo+
Party 1
Chaac
Chaac
Zofaas
Chaac
Level 28
God Stats
4W - 2L
1,496 SR
Queue Stats
93W - 62L
1,635 Elo+
Solo
Olorun
Olorun
feiyang1led
Olorun
Level 14
God Stats
6W - 3L
1,548 SR
Queue Stats
25W - 22L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 5 / 7
6,434
429
3,964
15,332
12,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
TWWU
Izanami
8
0 / 7 / 6
5,561
371
3,710
8,996
2,501
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
Zardok
Zeus
11
7 / 5 / 1
7,246
483
10,207
9,128
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
tuchelthegoat
Heimdallr
10
0 / 6 / 1
6,435
429
3,141
10,164
3,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 5 / 2
6,810
454
4,479
12,287
4,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 7
7,158
477
7,249
10,068
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Siegfried82
Cliodhna
12
3 / 3 / 8
8,004
534
8,264
11,784
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
3 / 4 / 8
7,388
493
5,767
8,100
6,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
Zofaas
Chaac
16
16 / 0 / 2
10,142
676
14,184
12,039
10,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
11
0 / 3 / 8
7,126
475
6,714
6,536
1,928
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
10
Kills
28
28
Deaths
13
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
Cliodhna
Siegfried82
Cliodhna
3
3
8
2.33
L
Ymir
1
5
7
0.9
L
Izanami
TWWU
Izanami
0
7
6
0.43
W
3
4
8
1.75
L
Zeus
Zardok
Zeus
7
5
1
1.5
W
Chaac
Zofaas
Chaac
16
0
2
17
W
Olorun
0
3
8
1.33
L
Heimdallr
tuchelthegoat
Heimdallr
0
6
1
0.08
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,501
Damage
42,178
55,907
Taken
48,527
26,379
Mitigated
27,929
9,944
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,249
236
482
1,254
10,068
4,575
517
2,294
7,656
21,700
0
W
Cliodhna
Siegfried82
Cliodhna
8,264
1,330
0
3,982
11,784
3,849
142
2,637
9,049
0
50,429
L
Ymir
3,964
1,064
130
2,144
15,332
12,274
52
8,486
6,756
15,673
0
L
Izanami
TWWU
Izanami
3,710
2,479
347
773
8,996
2,501
678
4,556
4,345
0
17,300
W
5,767
698
600
936
8,100
6,606
812
2,908
5,051
18,521
0
L
Zeus
Zardok
Zeus
10,207
2,040
0
1,183
9,128
3,169
0
3,895
5,185
23,405
0
W
Chaac
Zofaas
Chaac
14,184
2,056
0
5,385
12,039
10,971
0
2,077
9,801
7,128
54,031
W
Olorun
6,714
3,001
281
1,224
6,536
1,928
1,102
3,527
2,799
35,081
0
L
Heimdallr
tuchelthegoat
Heimdallr
3,141
1,280
0
1,219
10,164
3,659
0
1,646
8,120
0
29,439
L
4,479
2,635
0
4,148
12,287
4,776
0
2,959
9,109
0
34,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
39,818
238
Minions Killed
334
0
Camps Cleared
0
1,258,686
Distance Traveled
1,459,161
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,158
477
28
2
0
314,323
0
W
Cliodhna
8,004
534
89
6
0
299,321
1
L
Ymir
6,434
429
19
1
0
248,950
2
L
Izanami
5,561
371
40
3
0
242,314
0
W
Yemoja
7,388
493
24
2
0
246,210
0
L
Zeus
7,246
483
45
3
0
240,354
4
W
Chaac
10,142
676
117
8
0
339,297
3
W
Olorun
7,126
475
76
5
0
260,010
2
L
Heimdallr
6,435
429
68
5
0
254,906
0
L
Kali
6,810
454
66
4
0
272,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role