Player Matchup

Achilles
Achilles
Hollowpoint5-56
Achilles
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,337 Elo+
Solo
Bellona
Bellona
TinnyStew933269
Bellona
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Bakasura
Bakasura
lllSWIGlll
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
orazZeRs
Xbalanque
Level 24
God Stats
52W - 73L
1,290 SR
Queue Stats
245W - 324L
1,243 Elo+
Solo
Neith
Neith
spudly23
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,116 Elo+
Solo
Team Averages
Level 13
1,458 SR
1,339 Elo+

VS

Team Averages
Level 20
1,367 SR
1,307 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AlphaAmoeba
King Arthur
Level 14
God Stats
25W - 24L
1,542 SR
Queue Stats
25W - 30L
1,369 Elo+
Solo
Aphrodite
Aphrodite
GoddessOfMystery
Aphrodite
Level 27
God Stats
34W - 44L
1,332 SR
Queue Stats
77W - 97L
1,231 Elo+
Solo
Da Ji
Da Ji
YoungKingBoomin
Da Ji
Level 17
God Stats
1W - 6L
1,054 SR
Queue Stats
22W - 35L
1,221 Elo+
Party 1
Persephone
Persephone
praseutsy
Persephone
Level 14
God Stats
11W - 7L
1,409 SR
Queue Stats
17W - 23L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
7
0 / 0 / 0
7,178
276
597
2,409
1,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 7 / 0
7,046
271
0
7,150
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bakasura
lllSWIGlll
Bakasura
3
0 / 1 / 0
6,497
250
0
1,514
401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
orazZeRs
Xbalanque
18
2 / 5 / 0
10,537
405
12,332
14,672
5,087
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
spudly23
Neith
15
2 / 10 / 1
9,920
382
8,482
17,524
5,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 0 / 2
12,896
496
9,183
18,344
9,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
AlphaAmoeba
King Arthur
16
1 / 2 / 4
11,467
441
3,305
12,366
13,429
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
15
1 / 0 / 2
10,004
385
1,206
4,483
2,007
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
4 / 1 / 2
13,733
528
3,150
16,800
8,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
praseutsy
Persephone
18
9 / 1 / 1
13,143
506
14,028
12,051
5,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
21
23
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
2
7
W
King Arthur
AlphaAmoeba
King Arthur
1
2
4
1.5
W
Aphrodite
1
0
2
2
L
Achilles
0
0
0
0
L
0
7
0
0
W
4
1
2
5
L
Bakasura
lllSWIGlll
Bakasura
0
1
0
0
L
Xbalanque
orazZeRs
Xbalanque
2
5
0
0.4
W
Persephone
praseutsy
Persephone
9
1
1
9.5
L
Neith
spudly23
Neith
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,411
Damage
30,872
43,269
Taken
64,044
14,826
Mitigated
38,651
2,805
Healing
27,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,183
3,216
0
8,526
18,344
9,578
6,643
0
18,344
62,497
7,536
W
King Arthur
AlphaAmoeba
King Arthur
3,305
152
0
165
12,366
13,429
2,588
0
12,366
7,824
41,053
W
Aphrodite
1,206
0
4,608
2,740
4,483
2,007
448
0
4,483
56,381
0
L
Achilles
597
0
0
1,315
2,409
1,090
280
1,024
1,347
0
13,189
L
0
0
0
40
7,150
2,532
0
1,974
5,146
0
5,560
W
3,150
738
0
7,558
16,800
8,467
2,539
0
16,800
0
107,697
L
Bakasura
lllSWIGlll
Bakasura
0
0
0
108
1,514
401
0
773
675
0
863
L
Xbalanque
orazZeRs
Xbalanque
12,332
5,749
0
0
14,672
5,087
840
9,052
5,367
0
74,689
W
Persephone
praseutsy
Persephone
14,028
851
0
4,282
12,051
5,170
2,409
0
12,050
72,838
0
L
Neith
spudly23
Neith
8,482
3,388
0
1,342
17,524
5,716
478
10,465
6,751
0
43,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,178
Gold Earned
61,243
245
Minions Killed
585
0
Camps Cleared
0
1,373,072
Distance Traveled
2,050,211
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,896
496
114
4
0
399,707
1
W
King Arthur
11,467
441
110
4
0
461,558
3
W
Aphrodite
10,004
385
74
3
0
195,296
0
L
Achilles
7,178
276
27
1
0
194,100
4
L
Bellona
7,046
271
16
1
0
360,266
2
W
Da Ji
13,733
528
172
7
0
497,684
1
L
Bakasura
6,497
250
5
0
0
86,594
2
L
Xbalanque
10,537
405
128
5
0
410,712
0
W
Persephone
13,143
506
115
4
0
495,966
2
L
Neith
9,920
382
69
3
0
321,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role