Player Matchup

Neith
Neith
DontReviveMe13
Neith
Level 16
God Stats
5W - 7L
1,341 SR
Queue Stats
17W - 17L
1,404 Elo+
Solo
Bellona
Bellona
EST64
Bellona
Level 21
God Stats
8W - 7L
1,588 SR
Queue Stats
81W - 94L
1,313 Elo+
Solo
Tyr
Tyr
Hunterunit5
Tyr
Level 24
God Stats
4W - 7L
1,137 SR
Queue Stats
9W - 8L
1,373 Elo+
Solo
Izanami
Izanami
Son_Rustam
Izanami
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,150 Elo+
Solo
Olorun
Olorun
sevencrowd1275
Olorun
Level 24
God Stats
1W - 0L
1,738 SR
Queue Stats
35W - 36L
1,375 Elo+
Solo
Team Averages
Level 19
1,461 SR
1,323 Elo+

VS

Team Averages
Level 15
1,409 SR
1,332 Elo+
Skadi
Skadi
Bmac19811st
Skadi
Level 4
God Stats
0W - 2L
1,323 SR
Queue Stats
10W - 18L
1,336 Elo+
Solo
Geb
Geb
Paris_Soundwav3
Geb
Level 29
God Stats
19W - 27L
1,441 SR
Queue Stats
158W - 224L
1,363 Elo+
Solo
Anubis
Anubis
Syphri
Anubis
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 58L
1,374 Elo+
Solo
Thoth
Thoth
Wonhunned
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,249 Elo+
Solo
Susano
Susano
Zvchotic
Susano
Level 11
God Stats
2W - 1L
1,284 SR
Queue Stats
4W - 2L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 16
14,722
1,132
34,094
14,124
6,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
EST64
Bellona
20
8 / 6 / 19
15,048
1,158
19,005
20,077
11,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
19 / 10 / 12
16,683
1,283
35,578
20,276
8,707
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Son_Rustam
Izanami
20
0 / 9 / 14
12,242
942
6,538
15,117
12,229
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 2 / 1
9,922
763
990
1,805
590
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

132

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 13 / 17
12,995
1,000
3,755
24,119
12,341
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 2 / 14
13,852
1,066
14,369
24,198
40,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Syphri
Anubis
20
11 / 11 / 13
15,599
1,200
25,205
34,532
21,269
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Wonhunned
Thoth
16
1 / 4 / 0
9,890
761
216
3,045
739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Zvchotic
Susano
20
11 / 7 / 10
14,904
1,146
17,928
19,684
10,828
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
83
37
Kills
29
29
Deaths
37
62
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
13
17
0.73
W
10
2
16
9
W
Bellona
EST64
Bellona
8
6
19
2.92
W
19
10
12
2.5
L
5
2
14
6
W
Izanami
Son_Rustam
Izanami
0
9
14
0.78
L
Anubis
Syphri
Anubis
11
11
13
1.59
L
Thoth
Wonhunned
Thoth
1
4
0
0.25
L
Susano
Zvchotic
Susano
11
7
10
2.29
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,205
Damage
61,473
71,399
Taken
105,578
39,607
Mitigated
85,222
10,498
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,755
2,680
0
550
24,119
12,341
0
0
24,119
0
24,803
W
34,094
25,225
0
5,473
14,124
6,410
0
8,743
5,381
0
72,422
W
Bellona
EST64
Bellona
19,005
9,052
330
2,970
20,077
11,671
0
12,818
7,259
0
36,166
W
35,578
24,674
0
1,649
20,276
8,707
0
13,130
7,146
0
48,062
L
14,369
1,417
0
1,716
24,198
40,045
0
677
23,521
33,264
0
W
Izanami
Son_Rustam
Izanami
6,538
3,963
0
0
15,117
12,229
0
4,524
10,593
0
29,532
L
Anubis
Syphri
Anubis
25,205
4,597
168
8,591
34,532
21,269
0
0
34,532
50,309
0
L
Thoth
Wonhunned
Thoth
216
63
0
0
3,045
739
0
213
2,832
617
0
L
Susano
Zvchotic
Susano
17,928
3,717
0
0
19,684
10,828
0
100
19,584
0
34,569
W
990
774
0
76
1,805
590
0
575
1,230
2,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,617
Gold Earned
67,240
210
Minions Killed
183
8
Camps Cleared
3
842,652
Distance Traveled
893,479
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,995
1,000
42
3
1
170,025
0
W
Neith
14,722
1,132
93
7
2
198,296
1
W
Bellona
15,048
1,158
30
2
2
224,283
0
W
Tyr
16,683
1,283
46
4
2
197,303
0
L
Geb
13,852
1,066
49
4
0
247,002
0
W
Izanami
12,242
942
40
3
2
186,080
0
L
Anubis
15,599
1,200
50
4
1
166,423
0
L
Thoth
9,890
761
0
0
0
52,811
0
L
Susano
14,904
1,146
42
3
1
257,218
0
W
Olorun
9,922
763
1
0
0
36,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role