Player Matchup

Ra
Ra
Alex Anguian0
Ra
Level 61
God Stats
8W - 6L
1,446 SR
Queue Stats
152W - 292L
1,265 Elo+
Party 1
Sol
Sol
Jorge1x
Sol
Level 16
God Stats
15W - 15L
1,460 SR
Queue Stats
16W - 23L
1,324 Elo+
Party 1
Ullr
Ullr
jcmatador1000
Ullr
Level 67
God Stats
2W - 0L
1,265 SR
Queue Stats
55W - 82L
1,393 Elo+
Party 1
Team Averages
Level 48
1,390 SR
1,327 Elo+

VS

Team Averages
Level 58
1,350 SR
1,243 Elo+
Geb
Geb
deathairow
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 66L
1,260 Elo+
Party 2
Jing Wei
Jing Wei
transf
Jing Wei
Level 87
God Stats
4W - 9L
1,277 SR
Queue Stats
59W - 155L
1,263 Elo+
Party 2
Nu Wa
Nu Wa
yourmum101
Nu Wa
Level 20
God Stats
0W - 4L
1,272 SR
Queue Stats
6W - 28L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 13
7,833
783
5,369
5,536
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
12
6 / 1 / 9
8,304
830
10,679
5,603
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
9 / 2 / 10
8,515
852
9,579
8,895
3,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,846
685
6,507
11,965
8,856
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
transf
Jing Wei
11
3 / 4 / 1
7,718
772
5,286
7,848
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
8
0 / 8 / 1
5,733
573
3,535
8,530
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
19
Kills
4
4
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Sol
6
1
9
10.5
L
1
7
2
0.29
W
9
2
10
7
L
Jing Wei
transf
Jing Wei
3
4
1
0.88
L
Nu Wa
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,627
Damage
15,328
20,034
Taken
28,343
7,386
Mitigated
14,362
4,092
Healing
1,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,369
411
847
1,790
5,536
2,018
571
2,914
2,438
19,976
0
W
Sol
10,679
2,915
0
1,205
5,603
2,088
517
2,044
3,315
22,767
2,578
L
6,507
842
264
398
11,965
8,856
0
6,288
5,445
14,670
0
W
9,579
4,145
0
250
8,895
3,280
1,522
4,776
3,931
0
32,461
L
Jing Wei
transf
Jing Wei
5,286
2,803
0
104
7,848
2,772
0
4,341
3,377
0
17,470
L
Nu Wa
3,535
1,117
33
220
8,530
2,734
0
4,571
3,833
7,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
20,297
136
Minions Killed
64
6
Camps Cleared
3
519,667
Distance Traveled
461,979
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,833
783
44
4
0
165,180
1
W
Sol
8,304
830
44
4
1
183,568
1
L
Geb
6,846
685
13
1
1
147,651
0
W
Ullr
8,515
852
48
5
5
170,919
1
L
Jing Wei
7,718
772
35
4
2
174,630
3
L
Nu Wa
5,733
573
16
2
0
139,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role