Player Matchup

Ra
Ra
Espadacchim
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
Genesys_Joocharr
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,134 Elo+
Solo
Kukulkan
Kukulkan
Kauffee_666
Kukulkan
Level 18
God Stats
1W - 1L
1,719 SR
Queue Stats
10W - 23L
1,259 Elo+
Solo
Thor
Thor
Ninja Sacana741
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
hoop0n28
Loki
Level 14
God Stats
3W - 5L
1,405 SR
Queue Stats
22W - 36L
1,213 Elo+
Solo
Team Averages
Level 9
1,525 SR
1,321 Elo+

VS

Team Averages
Level 9
1,502 SR
1,241 Elo+
Izanami
Izanami
BrandonChvz01
Izanami
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 16L
1,225 Elo+
Party 1
Chaac
Chaac
JoMiRoMo2001
Chaac
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 17L
1,225 Elo+
Party 1
Bastet
Bastet
KAKAROTENO997
Bastet
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,225 Elo+
Party 1
Yemoja
Yemoja
al0575-al0575
Yemoja
Level 8
God Stats
2W - 0L
1,753 SR
Queue Stats
5W - 6L
1,184 Elo+
Solo
Sol
Sol
l Le Noob l
Sol
Level 17
God Stats
3W - 2L
1,258 SR
Queue Stats
81W - 67L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 5
8,931
893
3,635
6,920
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
0 / 10 / 8
9,491
949
4,796
19,786
6,409
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Kauffee_666
Kukulkan
16
1 / 9 / 8
9,776
978
12,569
17,941
8,442
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
1 / 7 / 5
9,525
953
1,665
8,804
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Loki
16
13 / 9 / 0
12,835
1,284
18,238
18,814
6,018
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
11 / 5 / 17
12,529
1,253
14,623
8,466
2,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 4 / 18
11,888
1,189
16,421
12,046
13,827
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 3 / 14
11,864
1,186
13,562
11,862
4,282
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 3 / 6
9,454
945
313
5,578
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
11 / 1 / 15
12,596
1,260
18,987
12,248
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
109
15
Kills
39
41
Deaths
16
26
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Izanami
11
5
17
3.9
L
0
6
5
0.42
L
0
10
8
0.4
W
8
4
18
4.25
W
9
3
14
5.33
L
Kukulkan
Kauffee_666
Kukulkan
1
9
8
0.56
L
1
7
5
0.5
W
0
3
6
1
L
Loki
13
9
0
1.44
W
11
1
15
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,903
Damage
63,906
72,265
Taken
50,200
27,696
Mitigated
28,257
504
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
14,623
11,083
0
0
8,466
2,886
0
2,962
4,673
0
30,395
L
3,635
997
54
0
6,920
3,955
0
2,784
4,136
10,430
0
L
4,796
3,604
0
0
19,786
6,409
0
4,255
15,531
0
16,277
W
16,421
5,247
0
3,432
12,046
13,827
0
4,181
7,865
949
37,237
W
13,562
5,696
0
1,954
11,862
4,282
0
3,113
8,749
0
25,563
L
Kukulkan
Kauffee_666
Kukulkan
12,569
3,223
0
0
17,941
8,442
0
3,718
14,223
32,661
0
L
1,665
577
0
450
8,804
2,872
0
1,639
7,165
0
8,957
W
313
271
186
616
5,578
3,164
0
911
3,635
3,787
0
L
Loki
18,238
5,198
0
0
18,814
6,018
0
7,154
11,660
0
30,292
W
18,987
11,246
0
4,763
12,248
4,098
0
5,037
7,211
42,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,558
Gold Earned
58,331
113
Minions Killed
183
1
Camps Cleared
5
642,565
Distance Traveled
928,327
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,529
1,253
46
5
2
154,508
0
L
Ra
8,931
893
20
2
0
86,291
3
L
Izanami
9,491
949
20
2
0
116,167
0
W
Chaac
11,888
1,189
53
5
2
185,272
1
W
Bastet
11,864
1,186
28
3
0
224,134
0
L
Kukulkan
9,776
978
45
5
0
161,569
0
L
Thor
9,525
953
15
2
1
80,890
1
W
Yemoja
9,454
945
3
0
0
166,238
0
L
Loki
12,835
1,284
13
1
0
197,648
0
W
Sol
12,596
1,260
53
5
1
198,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role