Player Matchup

Yemoja
Yemoja
Boneless_water20
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,159 Elo+
Party 2
Cthulhu
Cthulhu
Oradeus
Cthulhu
Level 16
God Stats
12W - 14L
1,441 SR
Queue Stats
21W - 28L
1,412 Elo+
Party 2
Cupid
Cupid
SlowMobiuz
Cupid
Level 27
God Stats
28W - 9L
1,803 SR
Queue Stats
89W - 56L
1,692 Elo+
Party 1
Skadi
Skadi
Twoworlds3
Skadi
Level 23
God Stats
2W - 1L
1,561 SR
Queue Stats
101W - 104L
1,705 Elo+
Party 1
Merlin
Merlin
nollieNorth
Merlin
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 25L
1,361 Elo+
Party 2
Team Averages
Level 17
1,561 SR
1,466 Elo+

VS

Team Averages
Level 20
1,632 SR
1,527 Elo+
Izanami
Izanami
BearVsEverything
Izanami
Level 9
God Stats
3W - 2L
1,872 SR
Queue Stats
22W - 32L
1,388 Elo+
Solo
Geb
Geb
Cablepool16
Geb
Level 29
God Stats
7W - 8L
1,313 SR
Queue Stats
49W - 52L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
QuietJoey802580
Tsukuyomi
Level 8
God Stats
1W - 3L
1,756 SR
Queue Stats
4W - 6L
1,662 Elo+
Solo
King Arthur
King Arthur
TheJaisoon
King Arthur
Level 28
God Stats
3W - 8L
1,624 SR
Queue Stats
165W - 160L
1,504 Elo+
Solo
Poseidon
Poseidon
syyrenss
Poseidon
Level 26
God Stats
9W - 9L
1,597 SR
Queue Stats
56W - 60L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 7
11,195
466
2,862
15,127
16,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Oradeus
Cthulhu
20
6 / 1 / 0
13,241
552
11,000
18,634
16,838
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
20
29 / 1 / 2
18,709
780
52,591
30,255
14,726
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
18
5 / 4 / 12
12,043
502
13,050
20,550
7,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
15
1 / 6 / 5
10,417
434
6,787
13,203
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 10 / 3
12,072
503
20,365
21,500
12,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 11
10,603
442
9,935
23,828
35,070
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
QuietJoey802580
Tsukuyomi
14
2 / 13 / 4
9,321
388
8,653
21,796
7,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
TheJaisoon
King Arthur
16
1 / 7 / 3
9,783
408
11,887
22,177
23,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
syyrenss
Poseidon
17
2 / 8 / 5
10,522
438
16,626
17,554
6,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
42
41
Kills
16
16
Deaths
42
26
Assists
26
Player
Kills
Deaths
Assists
KDA
L
10
10
3
1.15
W
0
4
7
0.88
L
1
4
11
1.63
W
Cthulhu
Oradeus
Cthulhu
6
1
0
6
L
Tsukuyomi
QuietJoey802580
Tsukuyomi
2
13
4
0.31
W
Cupid
29
1
2
30
L
King Arthur
TheJaisoon
King Arthur
1
7
3
0.36
W
Skadi
5
4
12
2.75
W
Merlin
1
6
5
0.58
L
Poseidon
syyrenss
Poseidon
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,290
Damage
67,466
97,769
Taken
106,855
59,442
Mitigated
85,732
42,965
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,365
16,497
0
2,044
21,500
12,870
732
3,261
18,089
0
86,492
W
2,862
861
443
815
15,127
16,213
365
3,441
11,686
30,567
0
L
9,935
863
0
1,604
23,828
35,070
264
2,760
20,842
24,308
0
W
Cthulhu
Oradeus
Cthulhu
11,000
1,995
0
7,225
18,634
16,838
906
2,736
15,898
81,672
0
L
Tsukuyomi
QuietJoey802580
Tsukuyomi
8,653
1,094
0
3,788
21,796
7,710
202
4,703
16,989
48
46,335
W
Cupid
52,591
40,010
892
25,555
30,255
14,726
5,293
9,978
20,277
0
199,771
L
King Arthur
TheJaisoon
King Arthur
11,887
1,305
0
1,698
22,177
23,546
336
5,976
16,156
0
58,092
W
Skadi
13,050
6,060
0
6,883
20,550
7,022
2,552
5,848
14,702
0
53,192
W
Merlin
6,787
380
78
1,074
13,203
4,643
1,528
4,606
8,597
50,628
0
L
Poseidon
syyrenss
Poseidon
16,626
2,189
0
640
17,554
6,536
0
3,204
14,130
82,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,605
Gold Earned
52,301
666
Minions Killed
476
0
Camps Cleared
0
2,073,505
Distance Traveled
2,031,277
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,072
503
163
7
0
332,737
0
W
Yemoja
11,195
466
59
2
0
374,750
0
L
Geb
10,603
442
16
1
0
468,616
3
W
Cthulhu
13,241
552
178
7
0
449,572
0
L
Tsukuyomi
9,321
388
72
3
0
397,659
0
W
Cupid
18,709
780
262
11
0
442,994
4
L
King Arthur
9,783
408
99
4
0
397,545
0
W
Skadi
12,043
502
78
3
0
397,571
4
W
Merlin
10,417
434
89
4
0
408,618
0
L
Poseidon
10,522
438
126
5
0
434,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role