Player Matchup

Sol
Sol
Aurelsecs
Sol
Level 127
God Stats
4W - 3L
1,556 SR
Queue Stats
34W - 24L
1,591 Elo+
Party 2
Pele
Pele
Rísa
Pele
Level 78
God Stats
5W - 7L
1,564 SR
Queue Stats
74W - 60L
1,596 Elo+
Party 3
Xing Tian
Xing Tian
Stuttershy
Xing Tian
Level 79
God Stats
4W - 3L
1,682 SR
Queue Stats
73W - 53L
1,613 Elo+
Party 3
Amaterasu
Amaterasu
YoUnGReD23
Amaterasu
Level 128
God Stats
11W - 10L
1,614 SR
Queue Stats
115W - 95L
1,588 Elo+
Party 2
Merlin
Merlin
lXIKingIXl
Merlin
Level 157
God Stats
1W - 1L
1,519 SR
Queue Stats
102W - 66L
1,609 Elo+
Party 2
Team Averages
Level 114
1,587 SR
1,599 Elo+

VS

Team Averages
Level 102
1,545 SR
1,563 Elo+
Mercury
Mercury
Puxon
Mercury
Level 87
God Stats
26W - 23L
1,618 SR
Queue Stats
451W - 425L
1,557 Elo+
Solo
Danzaburou
Danzaburou
ping7121
Danzaburou
Level 124
God Stats
7W - 9L
1,548 SR
Queue Stats
87W - 82L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
safariiii
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,636 Elo+
Party 1
Ymir
Ymir
sebulbasaur
Ymir
Level 129
God Stats
1W - 5L
1,446 SR
Queue Stats
48W - 46L
1,578 Elo+
Solo
Discordia
Discordia
xLILGRYPHONx
Discordia
Level 106
God Stats
2W - 5L
1,615 SR
Queue Stats
80W - 78L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 9
13,597
544
19,527
22,117
15,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Rísa
Pele
20
12 / 5 / 11
15,328
613
25,860
24,169
11,196
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Stuttershy
Xing Tian
20
10 / 3 / 16
14,707
588
17,283
25,594
37,894
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
YoUnGReD23
Amaterasu
19
2 / 6 / 12
12,504
500
9,868
23,890
19,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
lXIKingIXl
Merlin
20
12 / 1 / 9
15,188
608
27,422
13,030
9,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Puxon
Mercury
20
5 / 9 / 3
12,956
518
11,159
21,378
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ping7121
Danzaburou
20
7 / 5 / 5
14,140
566
31,595
31,958
12,832
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
safariiii
Sun Wukong
19
3 / 9 / 1
12,873
515
14,785
29,108
24,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 8 / 9
11,084
443
5,682
31,139
43,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
xLILGRYPHONx
Discordia
19
2 / 9 / 4
12,291
492
8,937
17,317
7,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
41
40
Kills
19
19
Deaths
40
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
L
Mercury
Puxon
Mercury
5
9
3
0.72
W
Pele
Rísa
Pele
12
5
11
3.5
W
Xing Tian
Stuttershy
Xing Tian
10
3
16
6
W
Amaterasu
YoUnGReD23
Amaterasu
2
6
12
1.33
W
Merlin
lXIKingIXl
Merlin
12
1
9
16.5
L
Danzaburou
ping7121
Danzaburou
7
5
5
1.9
L
Sun Wukong
safariiii
Sun Wukong
3
9
1
0.39
L
2
8
9
0.81
L
Discordia
xLILGRYPHONx
Discordia
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,960
Damage
72,158
108,800
Taken
130,900
94,656
Mitigated
96,290
41,613
Healing
35,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,527
7,978
0
13,934
22,117
15,820
6,670
1,640
20,477
95,529
11,748
L
Mercury
Puxon
Mercury
11,159
6,070
0
5,250
21,378
7,779
0
7,772
13,606
0
99,800
W
Pele
Rísa
Pele
25,860
7,704
0
12,261
24,169
11,196
2,982
4,104
20,065
0
145,481
W
Xing Tian
Stuttershy
Xing Tian
17,283
2,046
0
6,558
25,594
37,894
428
1,860
23,734
67,967
0
W
Amaterasu
YoUnGReD23
Amaterasu
9,868
3,574
1,689
6,856
23,890
19,782
1,725
3,092
20,798
0
51,517
W
Merlin
lXIKingIXl
Merlin
27,422
720
0
315
13,030
9,964
1,121
4,827
8,203
100,021
0
L
Danzaburou
ping7121
Danzaburou
31,595
20,649
0
20,728
31,958
12,832
2,565
13,463
18,495
0
132,303
L
Sun Wukong
safariiii
Sun Wukong
14,785
3,459
0
3,191
29,108
24,830
810
17,523
11,585
643
77,483
L
5,682
900
671
4,637
31,139
43,552
0
13,703
17,436
23,821
0
L
Discordia
xLILGRYPHONx
Discordia
8,937
764
0
1,447
17,317
7,297
0
10,001
7,316
94,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,324
Gold Earned
63,344
609
Minions Killed
683
0
Camps Cleared
0
2,473,873
Distance Traveled
2,269,771
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,597
544
141
6
0
448,028
2
L
Mercury
12,956
518
157
6
0
543,638
4
W
Pele
15,328
613
186
7
0
541,113
5
W
Xing Tian
14,707
588
87
3
0
482,893
2
W
Amaterasu
12,504
500
74
3
0
493,041
4
W
Merlin
15,188
608
121
5
0
508,798
6
L
Danzaburou
14,140
566
203
8
0
410,765
1
L
Sun Wukong
12,873
515
144
6
0
477,607
0
L
Ymir
11,084
443
23
1
0
429,816
8
L
Discordia
12,291
492
156
6
0
407,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role