Player Matchup

Nox
Nox
Silver III
FatJoblessPig
Nox
Silver III
Level 67
God Stats
3W - 1L
1,760 SR
Queue Stats
53W - 48L
1,239 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
Sant09
Gilgamesh
Gold V
Level 102
God Stats
2W - 2L
1,508 SR
Queue Stats
54W - 51L
1,432 MMR
Party 2
Medusa
Medusa
Silver III
Uncanned Savage
Medusa
Silver III
Level 127
God Stats
1W - 2L
1,618 SR
Queue Stats
53W - 56L
1,286 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,629 SR
1,319 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,590 SR
1,256 MMR
Geb
Geb
Gold III
DelaYeD_fiNgErS
Geb
Gold III
Level 160
God Stats
65W - 53L
1,643 SR
Queue Stats
456W - 487L
1,254 MMR
Solo
Chaac
Chaac
Gold IV
Lr_Ea_Tv_Se_
Chaac
Gold IV
Level 128
God Stats
10W - 6L
1,593 SR
Queue Stats
71W - 83L
1,417 MMR
Party 1
Agni
Agni
Silver II
Ls_Ik_Ti_En_
Agni
Silver II
Level 125
God Stats
3W - 3L
1,535 SR
Queue Stats
48W - 58L
1,097 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 3
13,760
625
14,630
19,408
7,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Sant09
Gilgamesh
15
2 / 5 / 4
12,443
566
7,373
32,124
37,722
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 7 / 5
12,525
569
9,369
25,576
8,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatAthenaMorgan Le FayCthulhuOdin

VS

Bans
Cu ChulainnDiscordiaArtemisZhong KuiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 9
15,416
701
19,748
19,062
28,756
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 2 / 3
14,481
658
28,234
20,653
21,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 4 / 9
13,095
595
17,109
11,148
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
8
Kills
14
14
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
5
2
3
3.25
W
8
2
3
4.75
W
2
4
9
1.63
L
Gilgamesh
Sant09
Gilgamesh
2
5
4
0.8
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,372
Damage
65,091
77,108
Taken
50,863
54,196
Mitigated
53,971
14,175
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,748
1,020
0
3,199
19,062
28,756
491
4,905
14,157
58,244
0
L
14,630
2,052
637
5,372
19,408
7,666
45
8,916
10,492
57,359
0
W
28,234
2,729
868
10,129
20,653
21,265
1,011
6,614
14,039
0
66,624
W
17,109
288
0
0
11,148
3,950
749
3,482
7,666
54,500
0
L
Gilgamesh
Sant09
Gilgamesh
7,373
1,128
1,172
3,961
32,124
37,722
0
16,921
15,203
0
44,378
L
9,369
4,483
0
3,033
25,576
8,808
180
11,569
14,007
0
47,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
42,992
229
Minions Killed
240
7
Camps Cleared
12
1,236,155
Distance Traveled
1,322,014
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
15,416
701
61
3
3
461,543
5
L
Nox
13,760
625
108
5
3
405,616
0
W
Chaac
14,481
658
89
4
6
450,702
3
W
Agni
13,095
595
90
4
3
409,769
10
L
Gilgamesh
12,443
566
57
3
2
416,764
6
L
Medusa
12,525
569
64
3
2
413,775
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role