Player Matchup

Bellona
Bellona
CrispyWhiteRice1
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,192 Elo+
Party 1
Tyr
Tyr
DaStark-24
Tyr
Level 47
God Stats
3W - 2L
1,365 SR
Queue Stats
32W - 28L
1,473 Elo+
Party 1
Scylla
Scylla
sebas2241
Scylla
Level 103
God Stats
25W - 14L
1,598 SR
Queue Stats
321W - 312L
1,518 Elo+
Party 1
Team Averages
Level 52
1,488 SR
1,394 Elo+

VS

Team Averages
Level 14
1,357 SR
1,330 Elo+
Cthulhu
Cthulhu
Antegen_
Cthulhu
Level 7
God Stats
4W - 5L
1,242 SR
Queue Stats
134W - 133L
1,356 Elo+
Solo
Sol
Sol
DOMO NATIONWIDE
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,335 Elo+
Solo
Jing Wei
Jing Wei
SLY RAM 21
Jing Wei
Level 27
God Stats
3W - 3L
1,328 SR
Queue Stats
30W - 51L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
7,529
627
4,713
6,653
3,760
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 7
8,574
715
3,775
13,129
12,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
sebas2241
Scylla
13
7 / 1 / 4
8,878
740
14,044
7,074
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antegen_
Cthulhu
11
2 / 5 / 1
8,127
677
9,914
13,891
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
1 / 3 / 0
6,457
538
2,793
4,996
1,510
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
SLY RAM 21
Jing Wei
12
1 / 3 / 2
7,611
634
6,109
8,483
3,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
4
4
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Antegen_
Cthulhu
2
5
1
0.5
W
2
2
6
2.5
L
1
3
0
0.33
W
2
1
7
5.5
L
Jing Wei
SLY RAM 21
Jing Wei
1
3
2
0.67
W
Scylla
sebas2241
Scylla
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,532
Damage
18,816
26,856
Taken
27,370
19,167
Mitigated
14,265
4,972
Healing
4,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Antegen_
Cthulhu
9,914
713
66
2,100
13,891
9,431
0
6,467
7,164
22,298
0
W
4,713
1,220
0
528
6,653
3,760
0
3,233
3,420
0
10,874
L
2,793
885
0
1,223
4,996
1,510
0
2,257
2,587
9,902
0
W
3,775
561
105
3,641
13,129
12,723
27
5,399
7,730
0
14,191
L
Jing Wei
SLY RAM 21
Jing Wei
6,109
5,449
0
760
8,483
3,324
0
4,726
3,575
0
23,122
W
Scylla
sebas2241
Scylla
14,044
1,931
0
698
7,074
2,684
108
4,249
2,825
44,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,981
Gold Earned
22,195
117
Minions Killed
94
5
Camps Cleared
0
654,758
Distance Traveled
488,968
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,127
677
26
2
0
205,089
0
W
Bellona
7,529
627
11
1
0
204,266
0
L
Sol
6,457
538
16
1
0
98,216
1
W
Tyr
8,574
715
24
2
1
259,734
0
L
Jing Wei
7,611
634
52
4
0
185,663
0
W
Scylla
8,878
740
82
7
4
190,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role