Player Matchup

Fenrir
Fenrir
BANhammer600
Fenrir
Level 109
God Stats
11W - 4L
1,664 SR
Queue Stats
305W - 317L
1,361 Elo+
Party 1
Ganesha
Ganesha
Kap10Idyat
Ganesha
Level 65
God Stats
11W - 4L
1,603 SR
Queue Stats
118W - 141L
1,377 Elo+
Party 1
Jing Wei
Jing Wei
SnowBunniePawg
Jing Wei
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,548 Elo+
Solo
Team Averages
Level 100
1,589 SR
1,429 Elo+

VS

Team Averages
Level 80
1,537 SR
1,523 Elo+
Loki
Loki
Alex21069948
Loki
Level 87
God Stats
17W - 9L
1,586 SR
Queue Stats
72W - 86L
1,434 Elo+
Solo
Ra
Ra
BasedDiogenes
Ra
Level 46
God Stats
6W - 5L
1,502 SR
Queue Stats
67W - 50L
1,495 Elo+
Party 2
Mulan
Mulan
DanceBradda
Mulan
Level 107
God Stats
6W - 9L
1,522 SR
Queue Stats
97W - 55L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 3
7,118
712
4,879
8,844
6,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Kap10Idyat
Ganesha
8
0 / 6 / 4
6,745
675
2,551
12,877
8,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
11
3 / 3 / 1
7,337
734
8,303
8,931
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
7,211
721
6,363
5,375
1,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 9
7,459
746
9,026
4,077
1,200
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 5
8,103
810
10,981
11,445
10,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
12
12
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
Fenrir
1
3
3
0.83
W
3
1
9
7.5
W
7
1
5
9.5
L
Ganesha
Kap10Idyat
Ganesha
0
6
4
0.33
L
Jing Wei
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,733
Damage
26,370
30,652
Taken
20,897
18,266
Mitigated
13,031
4,943
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,363
2,144
0
731
5,375
1,673
551
894
4,481
0
19,549
L
Fenrir
4,879
1,794
0
1,063
8,844
6,418
0
1,462
7,000
0
11,769
W
9,026
2,226
85
307
4,077
1,200
168
847
3,230
23,615
0
W
10,981
2,038
396
3,942
11,445
10,158
233
984
10,461
0
24,078
L
Ganesha
Kap10Idyat
Ganesha
2,551
362
374
1,686
12,877
8,886
0
6,299
6,288
5,385
0
L
Jing Wei
8,303
5,750
0
1,820
8,931
2,962
0
1,644
6,890
0
33,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,200
Gold Earned
22,773
85
Minions Killed
102
4
Camps Cleared
4
543,304
Distance Traveled
612,001
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,211
721
22
2
2
203,633
4
L
Fenrir
7,118
712
20
2
2
210,335
1
W
Ra
7,459
746
50
5
2
200,869
0
W
Mulan
8,103
810
30
3
0
207,499
3
L
Ganesha
6,745
675
0
0
0
150,746
4
L
Jing Wei
7,337
734
65
7
2
182,223
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role