Player Matchup

Set
Set
Bronze II
NUTZ_23
Set
Bronze II
Level 141
God Stats
0W - 1L
1,448 SR
Queue Stats
67W - 104L
227 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
NexxAres
Cu Chulainn
Bronze I
Level 120
God Stats
3W - 3L
1,740 SR
Queue Stats
88W - 113L
409 MMR
Solo
Merlin
Merlin
Silver V
SoulFoodSeasonin
Merlin
Silver V
Level 86
God Stats
4W - 12L
1,247 SR
Queue Stats
54W - 82L
432 MMR
Solo
Chaac
Chaac
Bronze II
crispy_comeback
Chaac
Bronze II
Level 107
God Stats
2W - 3L
1,583 SR
Queue Stats
55W - 83L
216 MMR
Solo
Sol
Sol
Bronze I
manzzana
Sol
Bronze I
Level 88
God Stats
2W - 3L
1,675 SR
Queue Stats
164W - 190L
140 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,539 SR
285 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,513 SR
288 MMR
Achilles
Achilles
Silver V
Jhontop18
Achilles
Silver V
Level 126
God Stats
45W - 41L
1,560 SR
Queue Stats
307W - 328L
513 MMR
Solo
Amaterasu
Amaterasu
Silver V
MC INFINITY
Amaterasu
Silver V
Level 127
God Stats
12W - 12L
1,393 SR
Queue Stats
328W - 346L
495 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Rai1234
Baron Samedi
Silver IV
Level 129
God Stats
4W - 6L
1,492 SR
Queue Stats
213W - 237L
432 MMR
Solo
Olorun
Olorun
Bronze II
Wa7rior77888
Olorun
Bronze II
Level 159
God Stats
3W - 3L
1,685 SR
Queue Stats
430W - 482L
-96 MMR
Solo
Sylvanus
Sylvanus
Bronze II
speed40000
Sylvanus
Bronze II
Level 100
God Stats
8W - 7L
1,436 SR
Queue Stats
272W - 302L
96 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
2 / 10 / 3
10,320
430
9,838
19,504
8,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
NexxAres
Cu Chulainn
17
4 / 11 / 3
11,306
471
11,549
24,967
18,511
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
2 / 6 / 4
11,508
480
12,042
15,258
5,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 4
10,458
436
9,887
31,296
33,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 10 / 4
10,878
453
14,148
18,545
6,132
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ApolloGebTsukuyomiDanzaburou

VS

Bans
HeraArtioArachneMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jhontop18
Achilles
20
6 / 0 / 14
14,415
601
14,929
17,720
10,387
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
MC INFINITY
Amaterasu
20
15 / 5 / 4
14,780
616
25,769
24,054
25,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Rai1234
Baron Samedi
20
10 / 2 / 6
13,970
582
18,495
14,187
6,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
20
9 / 5 / 6
13,725
572
16,448
22,572
13,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
speed40000
Sylvanus
18
2 / 2 / 20
13,205
550
9,284
21,458
26,065
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
92
14
Kills
42
43
Deaths
14
18
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Achilles
Jhontop18
Achilles
6
0
14
13
W
Amaterasu
MC INFINITY
Amaterasu
15
5
4
3.4
L
Set
2
10
3
0.35
L
Cu Chulainn
NexxAres
Cu Chulainn
4
11
3
0.5
W
Baron Samedi
Rai1234
Baron Samedi
10
2
6
6.5
L
2
6
4
0.67
W
Olorun
9
5
6
2.4
L
3
6
4
0.83
L
3
10
4
0.5
W
Sylvanus
speed40000
Sylvanus
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,464
Damage
84,925
109,570
Taken
99,991
71,858
Mitigated
82,901
22,160
Healing
47,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Jhontop18
Achilles
14,929
6,511
0
8,442
17,720
10,387
947
3,441
14,279
0
129,429
W
Amaterasu
MC INFINITY
Amaterasu
25,769
9,841
0
7,764
24,054
25,871
3,410
7,659
16,395
22,212
69,089
L
Set
9,838
4,431
777
3,359
19,504
8,055
860
8,029
11,475
0
64,535
L
Cu Chulainn
NexxAres
Cu Chulainn
11,549
1,748
0
370
24,967
18,511
0
4,694
20,113
13,412
46,744
W
Baron Samedi
Rai1234
Baron Samedi
18,495
863
1,300
5,437
14,187
6,796
2,539
5,461
8,726
88,664
0
L
12,042
740
0
3,990
15,258
5,895
1,312
7,948
7,230
92,103
0
W
Olorun
16,448
10,258
962
10,297
22,572
13,782
4,035
8,795
13,777
92,279
0
L
9,887
1,548
115
9,429
31,296
33,265
0
18,872
12,264
0
35,086
L
14,148
5,850
0
4,120
18,545
6,132
1,208
9,112
9,353
71,225
0
W
Sylvanus
speed40000
Sylvanus
9,284
3,087
6,973
6,634
21,458
26,065
591
7,175
14,283
35,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,470
Gold Earned
70,095
524
Minions Killed
634
0
Camps Cleared
0
2,005,412
Distance Traveled
2,138,616
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,415
601
181
8
0
557,931
5
W
Amaterasu
14,780
616
145
6
0
436,527
0
L
Set
10,320
430
109
5
0
380,258
8
L
Cu Chulainn
11,306
471
96
4
0
376,160
1
W
Baron Samedi
13,970
582
125
5
0
408,158
9
L
Merlin
11,508
480
145
6
0
421,297
7
W
Olorun
13,725
572
133
6
0
345,514
0
L
Chaac
10,458
436
59
2
0
426,006
5
L
Sol
10,878
453
115
5
0
401,691
1
W
Sylvanus
13,205
550
50
2
0
390,486
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role