Player Matchup

Freya
Freya
NokiaWooo
Freya
Level 23
God Stats
22W - 16L
1,584 SR
Queue Stats
70W - 66L
1,448 Elo+
Party 1
Geb
Geb
UnHookMyFlyy
Geb
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 94L
1,286 Elo+
Solo
Cthulhu
Cthulhu
doomKOALA666
Cthulhu
Level 13
God Stats
9W - 21L
1,333 SR
Queue Stats
18W - 32L
1,263 Elo+
Party 1
Olorun
Olorun
iAKDiirtyDave
Olorun
Level 7
God Stats
2W - 4L
1,168 SR
Queue Stats
21W - 21L
1,206 Elo+
Solo
Achilles
Achilles
wolftext351
Achilles
Level 16
God Stats
8W - 3L
1,673 SR
Queue Stats
18W - 18L
1,474 Elo+
Party 1
Team Averages
Level 16
1,452 SR
1,335 Elo+

VS

Team Averages
Level 15
1,448 SR
1,425 Elo+
Heimdallr
Heimdallr
ArticIceFalcon
Heimdallr
Level 17
God Stats
4W - 1L
1,480 SR
Queue Stats
19W - 17L
1,518 Elo+
Solo
Guan Yu
Guan Yu
God Like Spades
Guan Yu
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
Jonny-I-see-U
Fenrir
Level 13
God Stats
11W - 7L
1,287 SR
Queue Stats
12W - 8L
1,283 Elo+
Solo
Sun Wukong
Sun Wukong
PebYogHmoob530
Sun Wukong
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 63L
1,399 Elo+
Solo
Scylla
Scylla
SnakeWitch7
Scylla
Level 24
God Stats
29W - 31L
1,472 SR
Queue Stats
89W - 90L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
NokiaWooo
Freya
20
17 / 7 / 8
19,585
1,306
35,320
30,057
10,682
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
0 / 12 / 8
12,360
824
2,529
31,077
11,473
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
doomKOALA666
Cthulhu
20
2 / 10 / 8
12,975
865
6,164
21,998
14,763
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
3 / 9 / 16
14,752
983
11,582
22,695
7,936
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
wolftext351
Achilles
20
9 / 9 / 15
17,132
1,142
23,089
23,838
15,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

10

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArticIceFalcon
Heimdallr
20
17 / 8 / 23
18,640
1,243
50,914
22,033
8,610
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 2 / 1
10,954
730
698
2,065
681
20
9 / 9 / 16
14,614
974
18,021
18,893
8,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
PebYogHmoob530
Sun Wukong
20
5 / 4 / 24
15,056
1,004
13,786
17,910
15,711
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
20
15 / 8 / 15
16,932
1,129
35,463
22,488
8,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
126
31
Kills
47
47
Deaths
31
55
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ArticIceFalcon
Heimdallr
17
8
23
3.56
W
1
2
1
0.75
W
9
9
16
1.89
L
Freya
NokiaWooo
Freya
17
7
8
3
W
Sun Wukong
PebYogHmoob530
Sun Wukong
5
4
24
4.25
W
Scylla
15
8
15
2.81
L
0
12
8
0.33
L
Cthulhu
doomKOALA666
Cthulhu
2
10
8
0.6
L
3
9
16
1.22
L
Achilles
wolftext351
Achilles
9
9
15
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,684
Damage
118,882
129,665
Taken
83,389
60,620
Mitigated
41,948
20,699
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ArticIceFalcon
Heimdallr
50,914
35,108
93
4,234
22,033
8,610
0
16,027
5,433
0
98,817
W
698
90
75
105
2,065
681
0
863
1,160
0
759
W
18,021
3,503
0
715
18,893
8,350
0
8,918
9,532
0
20,723
L
Freya
NokiaWooo
Freya
35,320
13,916
0
10,277
30,057
10,682
0
6,332
23,255
87,103
0
W
Sun Wukong
PebYogHmoob530
Sun Wukong
13,786
1,109
0
2,651
17,910
15,711
0
13,912
3,749
2,272
15,806
W
Scylla
35,463
6,833
356
2,558
22,488
8,596
0
15,875
6,125
83,559
0
L
2,529
240
0
0
31,077
11,473
0
10,529
20,115
6,356
0
L
Cthulhu
doomKOALA666
Cthulhu
6,164
35
712
0
21,998
14,763
0
7,591
14,196
23,414
0
L
11,582
7,413
1,227
4,208
22,695
7,936
0
6,651
15,611
31,171
0
L
Achilles
wolftext351
Achilles
23,089
7,953
0
4,275
23,838
15,766
0
5,317
17,984
0
54,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,804
Gold Earned
76,196
254
Minions Killed
234
8
Camps Cleared
3
1,409,628
Distance Traveled
1,025,437
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
18,640
1,243
74
5
1
210,747
0
W
Guan Yu
10,954
730
0
0
0
31,833
1
W
Fenrir
14,614
974
7
0
0
255,559
0
L
Freya
19,585
1,306
94
6
6
344,314
4
W
Sun Wukong
15,056
1,004
15
1
0
298,352
1
W
Scylla
16,932
1,129
138
9
2
228,946
0
L
Geb
12,360
824
6
0
0
257,293
4
L
Cthulhu
12,975
865
35
2
0
221,100
0
L
Olorun
14,752
983
32
2
0
255,635
1
L
Achilles
17,132
1,142
87
6
2
331,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role