Player Matchup

Anhur
Anhur
Bronze IV
 
Anhur
Bronze IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver II
Godie_ON
Chang'e
Silver II
Level 82
God Stats
1W - 5L
1,500 SR
Queue Stats
136W - 149L
1,077 MMR
Solo
Cliodhna
Cliodhna
Bronze IV
Psyivion
Cliodhna
Bronze IV
Level 92
God Stats
0W - 3L
1,444 SR
Queue Stats
4W - 13L
1,024 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,481 SR
1,200 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,514 SR
1,102 MMR
Baron Samedi
Baron Samedi
Silver III
MarioBlueshoes
Baron Samedi
Silver III
Level 100
God Stats
2W - 2L
1,596 SR
Queue Stats
22W - 33L
1,086 MMR
Party 2
Bacchus
Bacchus
Silver II
OmgD13
Bacchus
Silver II
Level 109
God Stats
18W - 18L
1,514 SR
Queue Stats
181W - 192L
1,027 MMR
Solo
Hou Yi
Hou Yi
Silver II
yoyogreer
Hou Yi
Silver II
Level 129
God Stats
2W - 2L
1,433 SR
Queue Stats
17W - 22L
1,194 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 9 / 3
9,840
547
7,297
17,436
5,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Godie_ON
Chang'e
14
2 / 9 / 4
10,804
600
12,018
16,747
7,738
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Psyivion
Cliodhna
16
5 / 4 / 2
12,513
695
20,975
19,962
7,161
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ChaacGilgameshZeusVulcanHercules

VS

Bans
SkadiYemojaOdinNeithGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MarioBlueshoes
Baron Samedi
17
12 / 3 / 6
13,128
729
16,110
14,085
6,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
OmgD13
Bacchus
17
3 / 1 / 17
12,281
682
16,191
26,574
32,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
yoyogreer
Hou Yi
16
7 / 3 / 12
12,862
715
12,941
16,546
7,115
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
7
Kills
22
22
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
9
3
0.17
L
Chang'e
Godie_ON
Chang'e
2
9
4
0.44
W
Baron Samedi
MarioBlueshoes
Baron Samedi
12
3
6
5
W
Bacchus
OmgD13
Bacchus
3
1
17
11.5
L
Cliodhna
Psyivion
Cliodhna
5
4
2
1.5
W
Hou Yi
yoyogreer
Hou Yi
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,290
Damage
45,242
54,145
Taken
57,205
20,836
Mitigated
46,117
12,446
Healing
21,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,297
4,121
39
1,440
17,436
5,937
0
10,581
6,465
0
22,103
L
Chang'e
Godie_ON
Chang'e
12,018
797
1,892
3,568
16,747
7,738
0
9,038
7,291
38,669
0
W
Baron Samedi
MarioBlueshoes
Baron Samedi
16,110
471
1,892
4,346
14,085
6,986
625
3,932
10,153
51,056
0
W
Bacchus
OmgD13
Bacchus
16,191
1,606
0
11,646
26,574
32,016
338
5,442
21,132
29,848
0
L
Cliodhna
Psyivion
Cliodhna
20,975
1,849
260
5,247
19,962
7,161
0
11,689
7,903
0
50,240
W
Hou Yi
yoyogreer
Hou Yi
12,941
5,106
0
3,253
16,546
7,115
2,227
3,404
13,142
0
63,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
38,271
181
Minions Killed
203
4
Camps Cleared
7
904,722
Distance Traveled
1,014,206
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,840
547
48
3
2
268,343
1
L
Chang'e
10,804
600
65
4
1
276,417
1
W
Baron Samedi
13,128
729
86
5
3
314,976
3
W
Bacchus
12,281
682
28
2
1
386,106
1
L
Cliodhna
12,513
695
68
4
1
359,962
2
W
Hou Yi
12,862
715
89
5
3
313,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role