Player Matchup

Tyr
Tyr
GoRideaWave
Tyr
Level 33
God Stats
3W - 1L
1,596 SR
Queue Stats
31W - 24L
1,602 Elo+
Party 2
Chiron
Chiron
IRoyalTeez
Chiron
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 90L
1,572 Elo+
Party 4
Kukulkan
Kukulkan
NZ Jamez
Kukulkan
Level 119
God Stats
7W - 5L
1,533 SR
Queue Stats
243W - 248L
1,472 Elo+
Solo
Sol
Sol
She Be Feisty
Sol
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,516 Elo+
Party 4
Set
Set
Sukpoi
Set
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,572 Elo+
Party 2
Team Averages
Level 69
1,526 SR
1,547 Elo+

VS

Team Averages
Level 115
1,538 SR
1,493 Elo+
Hera
Hera
Colorful Bluntt
Hera
Level 108
God Stats
2W - 1L
1,314 SR
Queue Stats
94W - 109L
1,472 Elo+
Party 3
Scylla
Scylla
Kaytee94
Scylla
Level 120
God Stats
19W - 16L
1,582 SR
Queue Stats
541W - 541L
1,522 Elo+
Party 1
Bastet
Bastet
Mayhrun
Bastet
Level 123
God Stats
3W - 0L
1,807 SR
Queue Stats
55W - 50L
1,552 Elo+
Party 1
Merlin
Merlin
Riip N Driip
Merlin
Level 98
God Stats
1W - 1L
1,264 SR
Queue Stats
153W - 172L
1,441 Elo+
Solo
Fenrir
Fenrir
xxMattyBoy
Fenrir
Level 126
God Stats
2W - 0L
1,724 SR
Queue Stats
94W - 106L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 10
10,956
685
9,644
19,251
18,091
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
IRoyalTeez
Chiron
14
1 / 10 / 2
8,978
561
6,156
15,912
5,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
NZ Jamez
Kukulkan
20
7 / 5 / 6
12,574
786
17,259
12,786
6,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 5 / 12
10,849
678
13,324
15,786
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Sukpoi
Set
17
4 / 7 / 11
10,834
677
8,493
14,544
7,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 10
11,526
720
13,557
10,695
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Kaytee94
Scylla
20
5 / 0 / 14
12,487
780
9,335
7,761
3,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Mayhrun
Bastet
19
7 / 4 / 17
12,183
761
19,988
13,865
6,001
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
20
8 / 3 / 16
13,092
818
12,249
10,032
4,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
xxMattyBoy
Fenrir
18
7 / 6 / 14
12,535
783
17,935
22,908
29,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
103
18
Kills
32
32
Deaths
18
41
Assists
71
Player
Kills
Deaths
Assists
KDA
W
5
5
10
2
L
4
5
10
1.8
L
Chiron
IRoyalTeez
Chiron
1
10
2
0.2
W
Scylla
Kaytee94
Scylla
5
0
14
12
W
Bastet
Mayhrun
Bastet
7
4
17
3.88
L
Kukulkan
NZ Jamez
Kukulkan
7
5
6
2
W
Merlin
8
3
16
5.33
L
2
5
12
1.6
L
Set
Sukpoi
Set
4
7
11
1.36
W
Fenrir
xxMattyBoy
Fenrir
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,876
Damage
73,064
78,279
Taken
65,261
43,195
Mitigated
48,584
25,836
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,557
2,605
1,091
1,820
10,695
5,461
1,066
3,583
7,112
24,551
0
L
9,644
338
1,286
4,553
19,251
18,091
0
8,756
10,024
0
17,624
L
Chiron
IRoyalTeez
Chiron
6,156
2,683
1,549
2,298
15,912
5,407
0
4,523
11,026
0
12,650
W
Scylla
Kaytee94
Scylla
9,335
964
2,859
2,439
7,761
3,300
1,299
3,989
3,772
37,152
0
W
Bastet
Mayhrun
Bastet
19,988
3,459
2,037
3,352
13,865
6,001
1,045
7,014
6,851
0
30,244
L
Kukulkan
NZ Jamez
Kukulkan
17,259
544
1,657
1,867
12,786
6,139
32
3,279
9,366
45,395
0
W
Merlin
12,249
987
2,471
2,399
10,032
4,284
1,243
6,023
4,009
41,989
0
L
13,324
2,726
3,191
6,516
15,786
5,823
0
8,534
6,840
41,530
0
L
Set
Sukpoi
Set
8,493
3,946
1,092
1,827
14,544
7,735
0
9,036
5,212
0
17,677
W
Fenrir
xxMattyBoy
Fenrir
17,935
3,018
931
5,491
22,908
29,538
338
9,974
12,934
670
23,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,191
Gold Earned
61,823
188
Minions Killed
184
0
Camps Cleared
0
1,407,059
Distance Traveled
1,573,210
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,526
720
26
2
0
267,293
0
L
Tyr
10,956
685
6
0
0
330,113
1
L
Chiron
8,978
561
15
1
0
242,694
0
W
Scylla
12,487
780
67
4
0
363,890
6
W
Bastet
12,183
761
15
1
0
335,116
1
L
Kukulkan
12,574
786
75
5
0
283,476
3
W
Merlin
13,092
818
70
4
0
313,122
2
L
Sol
10,849
678
72
5
0
275,603
3
L
Set
10,834
677
20
1
0
275,173
2
W
Fenrir
12,535
783
6
0
0
293,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role