Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BanyeEast
Izanami
Level 21
God Stats
9W - 6L
1,540 SR
Queue Stats
186W - 164L
1,421 Elo+
Solo
Thor
Thor
Dnesieyn
Thor
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 19L
1,580 Elo+
Solo
Cerberus
Cerberus
Kida_the_kid
Cerberus
Level 21
God Stats
0W - 1L
1,455 SR
Queue Stats
20W - 32L
1,265 Elo+
Party 1
Nike
Nike
SHINIGAMI_HARU
Nike
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 18L
1,285 Elo+
Party 1
Team Averages
Level 19
1,499 SR
1,410 Elo+

VS

Team Averages
Level 23
1,464 SR
1,456 Elo+
Izanami
Izanami
DBK_Smurf
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,436 Elo+
Solo
Chaac
Chaac
I_0n3br0wBand1t
Chaac
Level 28
God Stats
6W - 0L
1,737 SR
Queue Stats
61W - 40L
1,509 Elo+
Solo
Pele
Pele
ItChillz
Pele
Level 29
God Stats
12W - 15L
1,442 SR
Queue Stats
163W - 162L
1,485 Elo+
Solo
Thoth
Thoth
Pickle_Juice_13
Thoth
Level 27
God Stats
1W - 3L
1,142 SR
Queue Stats
60W - 71L
1,387 Elo+
Solo
Fafnir
Fafnir
XxSocks4YouxX
Fafnir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 3 / 1
5,963
542
3,950
6,725
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
BanyeEast
Izanami
9
0 / 6 / 0
5,135
467
2,224
7,297
1,502
Thor
7
0 / 3 / 0
4,831
439
2,625
3,772
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Kida_the_kid
Cerberus
6
0 / 2 / 0
4,415
401
1,168
7,862
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 0
4,526
411
1,834
7,216
2,771
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DBK_Smurf
Izanami
13
6 / 0 / 0
7,695
700
7,186
7,434
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
5 / 1 / 3
6,470
588
3,864
8,157
3,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
13
6 / 0 / 1
7,556
687
3,459
6,263
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 3
5,681
516
3,166
4,218
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 4
6,050
550
1,734
4,140
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
19
20
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
1
0.5
L
Izanami
BanyeEast
Izanami
0
6
0
0
W
Izanami
DBK_Smurf
Izanami
6
0
0
6
L
Thor
0
3
0
0
W
5
1
3
6.5
W
Pele
6
0
1
6.5
L
Cerberus
Kida_the_kid
Cerberus
0
2
0
0
W
1
2
3
1.25
L
0
6
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,801
Damage
19,409
32,872
Taken
30,212
11,025
Mitigated
12,614
5,002
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,950
333
32
2,735
6,725
1,983
217
2,126
4,229
30,524
0
L
Izanami
BanyeEast
Izanami
2,224
1,622
0
500
7,297
1,502
0
0
7,297
0
23,867
W
Izanami
DBK_Smurf
Izanami
7,186
5,849
0
3,761
7,434
2,494
2,487
574
6,850
0
54,450
L
Thor
2,625
594
0
531
3,772
1,380
0
236
3,496
0
19,746
W
3,864
619
0
3,699
8,157
3,133
630
664
7,493
0
32,222
W
Pele
3,459
982
0
4,261
6,263
1,992
0
727
5,506
0
43,185
L
Cerberus
Kida_the_kid
Cerberus
1,168
132
0
981
7,862
3,389
0
667
7,153
12,547
0
W
3,166
0
0
72
4,218
1,236
40
2,579
1,403
18,421
0
L
1,834
209
0
223
7,216
2,771
0
1,419
5,797
0
15,052
W
1,734
262
0
1,639
4,140
3,759
81
556
3,528
11,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,870
Gold Earned
33,452
228
Minions Killed
333
0
Camps Cleared
0
928,144
Distance Traveled
1,065,059
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,963
542
66
6
0
213,690
4
L
Izanami
5,135
467
50
5
0
180,494
1
W
Izanami
7,695
700
113
10
0
185,149
3
L
Thor
4,831
439
46
4
0
142,856
0
W
Chaac
6,470
588
60
5
0
234,897
0
W
Pele
7,556
687
99
9
0
204,917
0
L
Cerberus
4,415
401
34
3
0
192,209
0
W
Thoth
5,681
516
35
3
0
210,014
1
L
Nike
4,526
411
32
3
0
198,895
0
W
Fafnir
6,050
550
26
2
0
230,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role