Player Matchup

Mercury
Mercury
Chilly pichu
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,056 Elo+
Solo
Hachiman
Hachiman
gameboy3805
Hachiman
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 30L
1,348 Elo+
Party 1
Ares
Ares
truckerob70
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,368 Elo+
Party 1
Team Averages
Level 12
1,500 SR
1,257 Elo+

VS

Team Averages
Level 37
1,444 SR
1,249 Elo+
Ymir
Ymir
Luffy Uchiha1
Ymir
Level 25
God Stats
10W - 11L
1,475 SR
Queue Stats
44W - 74L
1,260 Elo+
Party 2
Chiron
Chiron
The_Duffster1600
Chiron
Level 69
God Stats
11W - 11L
1,358 SR
Queue Stats
186W - 214L
1,307 Elo+
Party 2
Chronos
Chronos
UnderworldOsiris
Chronos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chilly pichu
Mercury
9
1 / 6 / 3
7,298
663
2,603
8,129
2,475
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hachiman
gameboy3805
Hachiman
11
2 / 5 / 1
7,147
650
7,785
13,641
4,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 8 / 2
6,794
618
1,511
11,956
7,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 13
8,053
732
3,631
12,805
9,627
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
11 / 0 / 8
9,436
858
15,045
6,078
2,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
6 / 2 / 9
8,856
805
7,090
5,890
2,130
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
3
Kills
19
19
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mercury
Chilly pichu
Mercury
1
6
3
0.42
W
2
3
13
2.83
W
11
0
8
15
W
6
2
9
5.25
L
Hachiman
gameboy3805
Hachiman
2
5
1
0.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,899
Damage
25,766
33,726
Taken
24,773
14,371
Mitigated
14,019
1,904
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Chilly pichu
Mercury
2,603
1,108
0
210
8,129
2,475
0
3,580
4,549
0
14,345
W
3,631
1,217
571
2,172
12,805
9,627
459
1,574
11,231
16,817
0
W
15,045
5,481
1,344
2,932
6,078
2,262
1,298
497
5,581
0
33,385
W
7,090
3,937
0
1,291
5,890
2,130
704
250
5,640
24,984
0
L
Hachiman
gameboy3805
Hachiman
7,785
4,346
0
1,442
13,641
4,558
0
4,049
9,592
0
21,718
L
1,511
375
0
252
11,956
7,338
0
3,415
8,541
5,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,239
Gold Earned
26,345
52
Minions Killed
106
3
Camps Cleared
6
457,668
Distance Traveled
620,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,298
663
20
2
3
143,987
0
W
Ymir
8,053
732
29
3
4
190,403
0
W
Chiron
9,436
858
38
3
1
225,548
0
W
Chronos
8,856
805
39
4
1
204,806
0
L
Hachiman
7,147
650
25
2
0
186,950
0
L
Ares
6,794
618
7
1
0
126,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role