Player Matchup

Anhur
Anhur
Alsterman18
Anhur
Level 49
God Stats
21W - 31L
1,411 SR
Queue Stats
97W - 111L
1,381 Elo+
Party 1
Bastet
Bastet
BigBoiBuford
Bastet
Level 44
God Stats
8W - 1L
1,808 SR
Queue Stats
172W - 172L
1,406 Elo+
Party 3
Geb
Geb
HAMINATOR XXX
Geb
Level 118
God Stats
19W - 20L
1,536 SR
Queue Stats
388W - 386L
1,510 Elo+
Party 1
Scylla
Scylla
Stalarus
Scylla
Level 50
God Stats
1W - 0L
1,263 SR
Queue Stats
58W - 59L
1,425 Elo+
Party 3
Achilles
Achilles
Xiaoshu ll
Achilles
Level 103
God Stats
11W - 5L
1,667 SR
Queue Stats
186W - 181L
1,513 Elo+
Party 1
Team Averages
Level 73
1,537 SR
1,447 Elo+

VS

Team Averages
Level 37
1,561 SR
1,422 Elo+
Geb
Geb
IDKYourFriend
Geb
Level 28
God Stats
2W - 2L
1,620 SR
Queue Stats
53W - 55L
1,422 Elo+
Party 2
Charybdis
Charybdis
Itskatkashi
Charybdis
Level 47
God Stats
11W - 10L
1,523 SR
Queue Stats
143W - 114L
1,485 Elo+
Solo
Arachne
Arachne
MrFudge116
Arachne
Level 44
God Stats
1W - 1L
1,527 SR
Queue Stats
89W - 98L
1,408 Elo+
Party 2
Anubis
Anubis
SirRadish001
Anubis
Level 28
God Stats
26W - 30L
1,505 SR
Queue Stats
54W - 67L
1,419 Elo+
Party 2
Amaterasu
Amaterasu
vish111
Amaterasu
Level 38
God Stats
11W - 6L
1,632 SR
Queue Stats
81W - 96L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,159
516
3,796
2,858
684
Bastet
11
8 / 0 / 3
6,680
668
4,680
5,014
1,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 4
5,044
504
3,714
7,955
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Stalarus
Scylla
10
2 / 0 / 4
5,924
592
2,350
2,086
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Xiaoshu ll
Achilles
10
2 / 0 / 2
5,896
590
4,033
5,540
2,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,849
485
2,281
7,653
2,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Itskatkashi
Charybdis
8
0 / 2 / 0
4,684
468
3,667
6,187
1,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
MrFudge116
Arachne
7
0 / 3 / 0
4,643
464
2,322
7,220
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
7
0 / 3 / 0
4,573
457
1,887
3,624
1,236
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
vish111
Amaterasu
9
0 / 3 / 0
5,188
519
1,464
6,362
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
13
Kills
0
1
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Bastet
8
0
3
9.5
W
0
1
4
2
L
0
2
0
0
L
Charybdis
Itskatkashi
Charybdis
0
2
0
0
L
Arachne
MrFudge116
Arachne
0
3
0
0
L
Anubis
0
3
0
0
W
Scylla
Stalarus
Scylla
2
0
4
4
W
Achilles
Xiaoshu ll
Achilles
2
0
2
3
L
Amaterasu
vish111
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,573
Damage
11,621
23,453
Taken
31,046
8,974
Mitigated
10,356
9,931
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,796
2,910
0
635
2,858
684
875
596
2,262
0
27,228
W
Bastet
4,680
1,371
0
3,538
5,014
1,163
0
860
4,154
0
31,215
W
3,714
568
0
2,908
7,955
3,732
189
1,558
6,397
16,684
0
L
2,281
347
1,085
2,257
7,653
2,074
0
2,719
4,860
10,112
0
L
Charybdis
Itskatkashi
Charybdis
3,667
2,706
598
2,110
6,187
1,314
0
1,798
4,385
0
30,039
L
Arachne
MrFudge116
Arachne
2,322
1,720
0
1,457
7,220
1,731
0
280
6,910
0
25,804
L
Anubis
1,887
228
0
780
3,624
1,236
0
640
2,864
17,310
0
W
Scylla
Stalarus
Scylla
2,350
140
0
986
2,086
533
780
434
1,652
21,208
0
W
Achilles
Xiaoshu ll
Achilles
4,033
1,118
0
1,864
5,540
2,862
0
720
4,820
0
28,666
L
Amaterasu
vish111
Amaterasu
1,464
352
0
2,382
6,362
4,001
0
361
5,963
0
23,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
23,937
265
Minions Killed
230
0
Camps Cleared
0
990,141
Distance Traveled
923,970
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,159
516
53
5
0
190,987
0
W
Bastet
6,680
668
69
7
0
217,182
0
W
Geb
5,044
504
26
3
0
178,803
0
L
Geb
4,849
485
14
1
0
200,808
3
L
Charybdis
4,684
468
64
6
0
172,331
1
L
Arachne
4,643
464
56
6
0
208,190
0
L
Anubis
4,573
457
37
4
0
157,576
2
W
Scylla
5,924
592
50
5
0
205,659
3
W
Achilles
5,896
590
67
7
0
197,510
4
L
Amaterasu
5,188
519
59
6
0
185,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role